1 | ;
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2 |
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3 | export function valueSetter(mutable, value, forceUpdate = false) {
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4 | 'worklet';
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5 |
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6 | const previousAnimation = mutable._animation;
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7 | if (previousAnimation) {
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8 | previousAnimation.cancelled = true;
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9 | mutable._animation = null;
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10 | }
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11 | if (typeof value === 'function' || value !== null && typeof value === 'object' &&
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12 | // TODO TYPESCRIPT fix this after fixing AnimationObject type
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13 | value.onFrame !== undefined) {
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14 | const animation = typeof value === 'function' ?
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15 | // TODO TYPESCRIPT fix this after fixing AnimationObject type
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16 | value() :
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17 | // TODO TYPESCRIPT fix this after fixing AnimationObject type
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18 | value;
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19 | // prevent setting again to the same value
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20 | // and triggering the mappers that treat this value as an input
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21 | // this happens when the animation's target value(stored in animation.current until animation.onStart is called) is set to the same value as a current one(this._value)
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22 | // built in animations that are not higher order(withTiming, withSpring) hold target value in .current
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23 | if (mutable._value === animation.current && !animation.isHigherOrder && !forceUpdate) {
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24 | animation.callback && animation.callback(true);
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25 | return;
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26 | }
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27 | // animated set
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28 | const initializeAnimation = timestamp => {
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29 | animation.onStart(animation, mutable.value, timestamp, previousAnimation);
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30 | };
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31 | const currentTimestamp = global.__frameTimestamp || global._getAnimationTimestamp();
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32 | initializeAnimation(currentTimestamp);
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33 | const step = newTimestamp => {
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34 | // Function `requestAnimationFrame` adds callback to an array, all the callbacks are flushed with function `__flushAnimationFrame`
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35 | // Usually we flush them inside function `nativeRequestAnimationFrame` and then the given timestamp is the timestamp of end of the current frame.
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36 | // However function `__flushAnimationFrame` may also be called inside `registerEventHandler` - then we get actual timestamp which is earlier than the end of the frame.
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37 |
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38 | const timestamp = newTimestamp < (animation.timestamp || 0) ? animation.timestamp : newTimestamp;
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39 | if (animation.cancelled) {
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40 | animation.callback && animation.callback(false /* finished */);
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41 | return;
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42 | }
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43 | const finished = animation.onFrame(animation, timestamp);
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44 | animation.finished = true;
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45 | animation.timestamp = timestamp;
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46 | // TODO TYPESCRIPT
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47 | // For now I'll assume that `animation.current` is always defined
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48 | // but actually need to dive into animations to understand it
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49 | mutable._value = animation.current;
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50 | if (finished) {
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51 | animation.callback && animation.callback(true /* finished */);
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52 | } else {
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53 | requestAnimationFrame(step);
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54 | }
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55 | };
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56 | mutable._animation = animation;
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57 | step(currentTimestamp);
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58 | } else {
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59 | // prevent setting again to the same value
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60 | // and triggering the mappers that treat this value as an input
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61 | if (mutable._value === value && !forceUpdate) {
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62 | return;
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63 | }
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64 | mutable._value = value;
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65 | }
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66 | }
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67 | //# sourceMappingURL=valueSetter.js.map |
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