UNPKG

1.7 kBHTMLView Raw
1<!DOCTYPE html>
2<html lang="en">
3 <head>
4 <title>three.js webgl - geometry - cube</title>
5 <meta charset="utf-8">
6 <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
7 <style>
8 body {
9 margin: 0px;
10 background-color: #000000;
11 overflow: hidden;
12 }
13 </style>
14 </head>
15 <body>
16
17<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.js"></script>
18 <script>
19 var camera, scene, renderer;
20 var mesh;
21 init();
22 animate();
23 function init() {
24 camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
25 camera.position.z = 400;
26 scene = new THREE.Scene();
27 var texture = new THREE.TextureLoader().load( 'textures/crate.gif' );
28 var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
29 var material = new THREE.MeshBasicMaterial( { map: texture } );
30 mesh = new THREE.Mesh( geometry, material );
31 scene.add( mesh );
32 renderer = new THREE.WebGLRenderer();
33 renderer.setPixelRatio( window.devicePixelRatio );
34 renderer.setSize( window.innerWidth, window.innerHeight );
35 document.body.appendChild( renderer.domElement );
36 //
37 window.addEventListener( 'resize', onWindowResize, false );
38 }
39 function onWindowResize() {
40 camera.aspect = window.innerWidth / window.innerHeight;
41 camera.updateProjectionMatrix();
42 renderer.setSize( window.innerWidth, window.innerHeight );
43 }
44 function animate() {
45 requestAnimationFrame( animate );
46 mesh.rotation.x += 0.005;
47 mesh.rotation.y += 0.01;
48 renderer.render( scene, camera );
49 }
50 </script>
51
52 </body>
53</html>
\No newline at end of file