1 |
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2 | import * as net from 'net';
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3 | import { EventEmitter } from 'events';
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4 | export declare class TcpUnit extends EventEmitter {
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5 | sockaddr: string;
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6 | sock?: net.Socket;
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7 | host: string;
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8 | port: number;
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9 | retryCount: number;
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10 | private serverId;
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11 | recv_pool: Buffer[];
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12 | recv_len: number;
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13 | constructor(sockadd: string, sock: net.Socket | undefined, host?: string, port?: number, serverId?: string);
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14 | on(event: 'connection', listener: () => void): this;
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15 | on(event: 'data', listener: (cmd: number, info: string | Buffer) => void): this;
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16 | on(event: 'close', listener: (socketAddr: string, server_close: boolean) => void): this;
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17 | on(event: 'error', listener: (socketAddr: string, error: Error) => void): this;
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18 | reciveData(data: Buffer): void;
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19 | resetData(data: Buffer): void;
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20 | process(cmd: number, info: Buffer): void;
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21 | doParse(): void;
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22 | sendMsg(cmd: number, msg: string | Buffer): boolean;
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23 | close(): void;
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24 | }
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25 | /**tcp 连接的管理,负责tcp连接的响应和处理 */
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26 | export declare class TcpServer extends EventEmitter {
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27 | static serPools: {
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28 | [sock: string]: TcpServer;
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29 | };
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30 | static create(port: number): TcpServer;
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31 | static getServer(sockaddr: string): TcpServer;
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32 | static isDispersedMode(sockaddr: string): boolean;
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33 | sockaddr: string;
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34 | private netPools;
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35 | getUnit(sockaddr: string): TcpUnit;
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36 | private isDispersedMode;
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37 | constructor(port: number);
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38 | on(event: 'connection', listener: (sockaddr: string) => void): this;
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39 | on(event: 'data', listener: (sockaddr: string, cmd: number, info: string | Buffer) => void): this;
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40 | on(event: 'close', listener: (sockaddr: string) => void): this;
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41 | on(event: 'error', listener: (sockaddr: string, error: Error) => void): this;
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42 | private onconnection;
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43 | pushMsg(sockaddr: string, cmd: number, msg: string | Buffer): boolean;
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44 | private onData;
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45 | private onClose;
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46 | private onError;
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47 | close(): void;
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48 | }
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49 | export declare class TcpSocket {
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50 | static create(host: string, port: number, count?: number): TcpUnit;
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51 | private static _createSocket;
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52 | static connect(sockUnit: TcpUnit): Promise<[string]>;
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53 | static reConnect(sockUnit: TcpUnit): void;
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54 | }
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