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1# Signature Pad [![npm](https://badge.fury.io/js/signature_pad.svg)](https://www.npmjs.com/package/signature_pad) [![tests](https://github.com/szimek/signature_pad/actions/workflows/test.yml/badge.svg)](https://github.com/szimek/signature_pad/actions/workflows/test.yml) [![Code Climate](https://codeclimate.com/github/szimek/signature_pad.png)](https://codeclimate.com/github/szimek/signature_pad) [![](https://data.jsdelivr.com/v1/package/npm/signature_pad/badge?style=rounded)](https://www.jsdelivr.com/package/npm/signature_pad)
2
3Signature Pad is a JavaScript library for drawing smooth signatures. It's HTML5 canvas based and uses variable width Bézier curve interpolation based on [Smoother Signatures](https://developer.squareup.com/blog/smoother-signatures/) post by [Square](https://squareup.com).
4It works in all modern desktop and mobile browsers and doesn't depend on any external libraries.
5
6![Example](https://f.cloud.github.com/assets/9873/268046/9ced3454-8efc-11e2-816e-a9b170a51004.png)
7
8## Demo
9
10[Demo](http://szimek.github.io/signature_pad) works in desktop and mobile browsers. You can check out its [source code](https://github.com/szimek/signature_pad/blob/gh-pages/js/app.js) for some tips on how to handle window resize and high DPI screens. You can also find more about the latter in [HTML5 Rocks tutorial](http://www.html5rocks.com/en/tutorials/canvas/hidpi).
11
12### Other demos
13
14- Erase feature: <https://jsfiddle.net/UziTech/xa91e4Lp/>
15- Undo feature: <https://jsfiddle.net/szimek/osenxvjc/>
16
17## Installation
18
19You can install the latest release using npm:
20
21```bash
22npm install --save signature_pad
23```
24
25or Yarn:
26
27```bash
28yarn add signature_pad
29```
30
31You can also add it directly to your page using `<script>` tag:
32
33```html
34<script src="https://cdn.jsdelivr.net/npm/signature_pad@4.1.7/dist/signature_pad.umd.min.js"></script>
35```
36
37You can select a different version at [https://www.jsdelivr.com/package/npm/signature_pad](https://www.jsdelivr.com/package/npm/signature_pad).
38
39This library is provided as UMD (Universal Module Definition) and ES6 module.
40
41## Usage
42
43### API
44
45```javascript
46const canvas = document.querySelector("canvas");
47
48const signaturePad = new SignaturePad(canvas);
49
50// Returns signature image as data URL (see https://mdn.io/todataurl for the list of possible parameters)
51signaturePad.toDataURL(); // save image as PNG
52signaturePad.toDataURL("image/jpeg"); // save image as JPEG
53signaturePad.toDataURL("image/jpeg", 0.5); // save image as JPEG with 0.5 image quality
54signaturePad.toDataURL("image/svg+xml"); // save image as SVG data url
55
56// Return svg string without converting to base64
57signaturePad.toSVG(); // "<svg...</svg>"
58signaturePad.toSVG({includeBackgroundColor: true}); // add background color to svg output
59
60// Draws signature image from data URL (mostly uses https://mdn.io/drawImage under-the-hood)
61// NOTE: This method does not populate internal data structure that represents drawn signature. Thus, after using #fromDataURL, #toData won't work properly.
62signaturePad.fromDataURL("data:image/png;base64,iVBORw0K...");
63
64// Draws signature image from data URL and alters it with the given options
65signaturePad.fromDataURL("data:image/png;base64,iVBORw0K...", { ratio: 1, width: 400, height: 200, xOffset: 100, yOffset: 50 });
66
67// Returns signature image as an array of point groups
68const data = signaturePad.toData();
69
70// Draws signature image from an array of point groups
71signaturePad.fromData(data);
72
73// Draws signature image from an array of point groups, without clearing your existing image (clear defaults to true if not provided)
74signaturePad.fromData(data, { clear: false });
75
76// Clears the canvas
77signaturePad.clear();
78
79// Returns true if canvas is empty, otherwise returns false
80signaturePad.isEmpty();
81
82// Unbinds all event handlers
83signaturePad.off();
84
85// Rebinds all event handlers
86signaturePad.on();
87```
88
89### Options
90
91<dl>
92<dt>dotSize</dt>
93<dd>(float or function) Radius of a single dot. Also the width of the start of a mark.</dd>
94<dt>minWidth</dt>
95<dd>(float) Minimum width of a line. Defaults to <code>0.5</code>.</dd>
96<dt>maxWidth</dt>
97<dd>(float) Maximum width of a line. Defaults to <code>2.5</code>.</dd>
98<dt>throttle</dt>
99<dd>(integer) Draw the next point at most once per every <code>x</code> milliseconds. Set it to <code>0</code> to turn off throttling. Defaults to <code>16</code>.</dd>
100<dt>minDistance</dt>
101<dd>(integer) Add the next point only if the previous one is farther than <code>x</code> pixels. Defaults to <code>5</code>.
102<dt>backgroundColor</dt>
103<dd>(string) Color used to clear the background. Can be any color format accepted by <code>context.fillStyle</code>. Defaults to <code>"rgba(0,0,0,0)"</code> (transparent black). Use a non-transparent color e.g. <code>"rgb(255,255,255)"</code> (opaque white) if you'd like to save signatures as JPEG images.</dd>
104<dt>penColor</dt>
105<dd>(string) Color used to draw the lines. Can be any color format accepted by <code>context.fillStyle</code>. Defaults to <code>"black"</code>.</dd>
106<dt>velocityFilterWeight</dt>
107<dd>(float) Weight used to modify new velocity based on the previous velocity. Defaults to <code>0.7</code>.</dd>
108<dt>canvasContextOptions</dt>
109<dd>(CanvasRenderingContext2DSettings) part of the Canvas API, provides the 2D rendering context for the drawing surface of a <code>canvas</code> element. It is used for drawing shapes, text, images, and other objects (<a href="https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/getContextAttributes">MDN</a>).</dd>
110</dl>
111
112You can set options during initialization:
113
114```javascript
115const signaturePad = new SignaturePad(canvas, {
116 minWidth: 5,
117 maxWidth: 10,
118 penColor: "rgb(66, 133, 244)"
119});
120```
121
122or during runtime:
123
124```javascript
125const signaturePad = new SignaturePad(canvas);
126signaturePad.minWidth = 5;
127signaturePad.maxWidth = 10;
128signaturePad.penColor = "rgb(66, 133, 244)";
129```
130
131### Events
132
133<dl>
134<dt>beginStroke</dt>
135<dd>Triggered before stroke begins.<br>Can be canceled with <code>event.preventDefault()</code></dd>
136<dt>endStroke</dt>
137<dd>Triggered after stroke ends.</dd>
138<dt>beforeUpdateStroke</dt>
139<dd>Triggered before stroke update.</dd>
140<dt>afterUpdateStroke</dt>
141<dd>Triggered after stroke update.</dd>
142</dl>
143
144You can add listeners to events with [`.addEventListener`](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener):
145
146```javascript
147const signaturePad = new SignaturePad(canvas);
148signaturePad.addEventListener("beginStroke", () => {
149 console.log("Signature started");
150}, { once: true });
151```
152
153### Tips and tricks
154
155#### Handling high DPI screens
156
157To correctly handle canvas on low and high DPI screens one has to take `devicePixelRatio` into account and scale the canvas accordingly. This scaling is also necessary to properly display signatures loaded via `SignaturePad#fromDataURL`. Here's an example how it can be done:
158
159```javascript
160function resizeCanvas() {
161 const ratio = Math.max(window.devicePixelRatio || 1, 1);
162 canvas.width = canvas.offsetWidth * ratio;
163 canvas.height = canvas.offsetHeight * ratio;
164 canvas.getContext("2d").scale(ratio, ratio);
165 signaturePad.clear(); // otherwise isEmpty() might return incorrect value
166}
167
168window.addEventListener("resize", resizeCanvas);
169resizeCanvas();
170```
171
172Instead of `resize` event you can listen to screen orientation change, if you're using this library only on mobile devices. You can also throttle the `resize` event - you can find some examples on [this MDN page](https://developer.mozilla.org/en-US/docs/Web/Events/resize).
173
174#### Handling canvas resize
175
176When you modify width or height of a canvas, it will be automatically cleared by the browser. SignaturePad doesn't know about it by itself, so you can call `signaturePad.fromData(signaturePad.toData())` to reset the drawing, or `signaturePad.clear()` to make sure that `signaturePad.isEmpty()` returns correct value in this case.
177
178This clearing of the canvas by the browser can be annoying, especially on mobile devices e.g. when screen orientation is changed. There are a few workarounds though, e.g. you can [lock screen orientation](https://developer.mozilla.org/en-US/docs/Web/API/Screen/lockOrientation), or read an image from the canvas before resizing it and write the image back after.
179
180#### Handling data URI encoded images on the server side
181
182If you are not familiar with data URI scheme, you can read more about it on [Wikipedia](http://en.wikipedia.org/wiki/Data_URI_scheme).
183
184There are 2 ways you can handle data URI encoded images.
185
186You could simply store it in your database as a string and display it in HTML like this:
187
188```html
189<img src="data:image/png;base64,iVBORw0K..." />
190```
191
192but this way has many disadvantages - it's not easy to get image dimensions, you can't manipulate it e.g. to create a thumbnail and it also [has some performance issues on mobile devices](http://www.mobify.com/blog/data-uris-are-slow-on-mobile/).
193
194Thus, more common way is to decode it and store as a file. Here's an example in Ruby:
195
196```ruby
197require "base64"
198
199data_uri = "data:image/png;base64,iVBORw0K..."
200encoded_image = data_uri.split(",")[1]
201decoded_image = Base64.decode64(encoded_image)
202File.open("signature.png", "wb") { |f| f.write(decoded_image) }
203```
204
205Here's an example in PHP:
206
207```php
208$data_uri = "data:image/png;base64,iVBORw0K...";
209$encoded_image = explode(",", $data_uri)[1];
210$decoded_image = base64_decode($encoded_image);
211file_put_contents("signature.png", $decoded_image);
212```
213
214Here's an example in C# for ASP.NET:
215
216```csharp
217var dataUri = "data:image/png;base64,iVBORw0K...";
218var encodedImage = dataUri.Split(',')[1];
219var decodedImage = Convert.FromBase64String(encodedImage);
220System.IO.File.WriteAllBytes("signature.png", decodedImage);
221```
222
223#### Removing empty space around a signature
224
225If you'd like to remove (trim) empty space around a signature, you can do it on the server side or the client side. On the server side you can use e.g. ImageMagic and its `trim` option: `convert -trim input.jpg output.jpg`. If you don't have access to the server, or just want to trim the image before submitting it to the server, you can do it on the client side as well. There are a few examples how to do it, e.g. [here](https://github.com/szimek/signature_pad/issues/49#issue-29108215) or [here](https://github.com/szimek/signature_pad/issues/49#issuecomment-260976909) and there's also a tiny library [trim-canvas](https://github.com/agilgur5/trim-canvas) that provides this functionality.
226
227#### Drawing over an image
228
229Demo: <https://jsfiddle.net/szimek/d6a78gwq/>
230
231## License
232
233Released under the [MIT License](http://www.opensource.org/licenses/MIT).