1 | ## P5JS
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2 |
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3 | Smartdown integrates the wonderful [P5.js](https://p5js.org/) Javascript library, which provides a way for authors to embed *sketches* within their Smartdown documents.
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4 |
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5 |
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6 | ### P5JS Ellipse Example
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7 |
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8 |
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9 | ```p5js/playable
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10 | p5.setup = function() {
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11 | };
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12 |
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13 | p5.draw = function() {
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14 | p5.ellipse(50, 50, 80, 80);
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15 | };
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16 | ```
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17 |
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18 |
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19 | ### P5JS Sound Oscillator Frequency Example
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20 |
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21 | Here is the [P5JS Sound Oscillator Frequency Example](https://p5js.org/examples/examples/Sound_Oscillator_Frequency.php).
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22 |
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23 | ```p5js/playable
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24 | var osc, fft;
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25 |
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26 | p5.setup = function () {
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27 | p5.createCanvas(420, 256);
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28 |
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29 | osc = new p5.TriOsc(); // set frequency and type
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30 | osc.amp(.5);
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31 | osc.owner = p5;
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32 |
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33 | fft = new p5.FFT();
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34 | fft.owner = p5;
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35 | osc.start();
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36 | };
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37 |
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38 | p5.draw = function () {
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39 | p5.background(255);
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40 |
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41 | var waveform = fft.waveform(); // analyze the waveform
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42 | p5.beginShape();
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43 | p5.strokeWeight(5);
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44 | for (var i = 0; i < waveform.length; i++) {
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45 | var x = p5.map(i, 0, waveform.length, 0, p5.width);
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46 | var y = p5.map(waveform[i], -1, 1, p5.height, 0);
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47 | p5.vertex(x, y);
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48 | }
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49 | p5.endShape();
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50 |
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51 | // change oscillator frequency based on mouseX
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52 | var freq = p5.map(p5.mouseX, 0, p5.width, 40, 880);
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53 | osc.freq(freq);
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54 | var amp = p5.map(p5.mouseY, 0, p5.height, 1, .01);
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55 | osc.amp(amp);
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56 | };
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57 | ```
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58 |
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59 |
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60 | ### P5JS Playback Rate Example
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61 |
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62 | Here is the [P5JS Playback Rate Example](https://p5js.org/examples/examples/Sound_Playback_Rate.php). Load a SoundFile and map its playback rate to mouseY, volume to mouseX.
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63 |
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64 |
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65 | ```p5js/playable
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66 | // A sound file object
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67 | var song;
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68 |
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69 | p5.preload = function () {
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70 | // Load a sound file
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71 | song = p5.loadSound(p5.exampleSound);
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72 | song.owner = p5;
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73 | };
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74 |
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75 | p5.windowResized = function() {
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76 | p5.resizeCanvas(p5.windowWidth - 70, 100);
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77 | };
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78 |
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79 | p5.setup = function () {
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80 | p5.createCanvas(100, 100);
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81 | p5.windowResized();
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82 | // Loop the sound forever
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83 | // (well, at least until stop() is called)
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84 | song.loop();
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85 | };
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86 |
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87 | p5.draw = function () {
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88 | p5.background(200);
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89 |
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90 | // Set the volume to a range between 0 and 1.0
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91 | var volume = p5.map(p5.mouseX, 0, p5.width, 0, 1);
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92 | volume = p5.constrain(volume, 0, 1);
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93 | song.amp(volume);
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94 |
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95 | // Set the rate to a range between 0.1 and 4
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96 | // Changing the rate alters the pitch
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97 | var speed = p5.map(p5.mouseY, 0.1, p5.height, 0, 2);
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98 | speed = p5.constrain(speed, 0.01, 4);
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99 | song.rate(speed);
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100 |
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101 | // Draw some circles to show what is going on
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102 | p5.stroke(0);
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103 | p5.fill(51, 100);
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104 | p5.ellipse(p5.mouseX, 100, 48, 48);
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105 | p5.stroke(0);
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106 | p5.fill(51, 100);
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107 | p5.ellipse(100, p5.mouseY, 48, 48);
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108 | };
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109 | ```
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110 |
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111 | ### More P5JS Examples
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112 |
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113 | [P5JS Mobius](:@Mobius)
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114 | [P5JS Conic Sections](:@Conic)
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115 | [P5JS Game](:@Games)
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116 | [P5JS Tree](:@Tree)
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117 | [P5JS VectorField](:@VectorField)
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118 | [P5JS VectorTree](:@VectorTree)
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119 |
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120 | ---
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121 |
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122 | [Back to Home](:@Home)
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123 |
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