1 | var EventEmitter = require('events');
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2 | var debug = require('debug')('space-dud:Game');
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3 |
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4 | var Game = function() {
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5 |
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6 | var that = new EventEmitter();
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7 |
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8 |
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9 | var Player = require('./Player.js');
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10 | var ControllerClient = require('./clients/ControllerClient.js');
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11 | var DisplayClient = require('./clients/DisplayClient.js');
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12 |
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13 |
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14 | var shortid = require('shortid');
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15 | var player_lookup = {};
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16 |
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17 | debug('Created a new Game.');
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18 |
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19 |
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20 | function addPlayer(player, player_id) {
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21 | player_lookup[player_id] = player;
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22 |
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23 | debug('Added a new player with id: '+player_id);
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24 |
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25 | return that;
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26 | };
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27 |
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28 | function removePlayer(player_id) {
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29 | debug('Removing player with id: '+player_id);
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30 |
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31 | player_lookup[player_id] = undefined;
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32 | };
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33 |
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34 |
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35 | that.createControllerClient = function(socket) {
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36 | var player_id = shortid.generate();
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37 | var player = new Player(player_id);
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38 |
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39 | addPlayer(player, player_id);
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40 | player.on('disconnect', function() {
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41 | removePlayer(player_id);
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42 | });
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43 |
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44 | var client = new ControllerClient(socket);
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45 | player.setControllerClient(client);
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46 |
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47 | client.sendPlayerId(player_id);
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48 | that.emit('player_ready', player);
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49 |
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50 | return that;
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51 | };
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52 |
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53 | that.createDisplayClient = function(socket, player_id) {
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54 | var player = that.getPlayer(player_id);
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55 | if(player === undefined) {
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56 | throw new Error('No player with id '+player_id+' exists.');
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57 |
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58 | } else {
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59 | var client = new DisplayClient(socket);
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60 | player.addConsumerClient(client);
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61 | }
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62 |
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63 | return that;
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64 | };
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65 |
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66 | that.getPlayer = function(player_id) {
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67 | if(player_lookup[player_id]) {
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68 | return player_lookup[player_id];
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69 | } else {
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70 | return undefined;
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71 | }
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72 | };
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73 |
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74 | return that;
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75 | }
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76 |
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77 | module.exports = Game;
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