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2.4 kBMarkdownView Raw
1# Change Log
2All notable changes to this project will be documented in this file.
3This project adheres to [Semantic Versioning](http://semver.org/).
4
5## [Unreleased]
6
7## [3.0.2] - 2015-12-30
8### Fixed
9- Fix soundloader bug.
10- Default rotation.x and rotation.y to the center of the entity.
11
12## [3.0.1] - 2015-12-30
13### Fixed
14- Remove deleted entities from collision lists.
15
16## [3.0.0] - 2015-12-30
17### Added
18- Add `instantiatePrefab` function to instantiate new entities from prefabs
19### Changed
20- `Game` constructor now loads all the json files by itself. Now it only needs 2 arguments.
21### Fixed
22- animation frame splitting now copies all animation properties, and doesn't lose any
23
24## [2.0.0] - 2015-12-28
25### Removed
26- remove magical "splatjs:" way of loading systems.
27
28## [1.0.0] - 2015-12-28
29### Changed
30- automatically size the canvas based on a selectable algorithm.
31### Added
32- matchCanvasSize system to make an entity the same size as the canvas
33- matchAspectRatio system to make an entity match the aspect ratio of another entity
34
35## [0.7.0] - 2015-12-21
36### Added
37- add `Input.buttonPressed()` and `Input.buttonReleased()`
38
39## [0.6.2] - 2015-12-21
40### Added
41- add warnings about bad image component values and provide defaults for unset values
42### Fixed
43- fix bug where animations wouldn't work
44
45## [0.6.1] - 2015-12-20
46### Fixed
47- mouse coordinates scale correctly when no css is applied to canvas
48
49## [0.6.0] - 2015-12-20
50### Changed
51- use box-intersect module for faster collision detection
52
53## [0.5.0] - 2015-12-19
54### Added
55- window.timeSystems() to log timings of ECS systems
56### Changed
57- Speed up advanceAnimations system
58
59## [0.4.2] - 2015-12-19
60### Fixed
61- applyMovement2d never found entities
62
63## [0.4.1] - 2015-12-17
64### Fixed
65- Readme typo
66- Format changelog
67
68## [0.4.0] - 2015-12-17
69### Changed
70- Upgrade to entity-component-system 2.0.0
71
72## [0.3.2]
73- Add method to reset box collider cache
74
75## [0.3.1]
76- Un-scale the viewport when it is reset
77
78## [0.3.0]
79- Support scaling of viewport through camera
80- Draw custom buffer for an entity if it is specified
81
82## [0.2.0]
83- Support rotation when drawing images.
84
85## [0.1.1]
86- Log more info on no such image error
87
88## [0.1.0]
89- Add matchParent system.
90- Allow sound loop start and end settings
91
92## [0.0.1]
93- Add a way to remove a deleted entity from the collision detection cache.
94
95## [0.0.0]
96- Fork from original splatjs project.