1 | "use strict";
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2 |
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3 | var Keyboard = require("game-keyboard");
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4 | var keyMap = require("game-keyboard/key_map").US;
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5 | var keyboard = new Keyboard(keyMap);
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6 | var Mouse = require("./mouse");
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7 |
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8 | function Input(config, canvas) {
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9 | this.config = config;
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10 | this.mouse = new Mouse(canvas);
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11 | this.lastButtonState = {};
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12 | this.delayedButtonUpdates = {};
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13 | }
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14 | Input.prototype.button = function(name) {
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15 | var input = this.config[name];
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16 | if (input === undefined) {
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17 | console.error("No such button: " + name);
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18 | return false;
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19 | }
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20 | if (input.type !== "button") {
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21 | console.error("\"" + name + "\" is not a button");
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22 | return false;
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23 | }
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24 | for (var i = 0; i < input.inputs.length; i++) {
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25 | var physicalInput = input.inputs[i];
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26 | var device = physicalInput.device;
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27 | if (device === "keyboard") {
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28 | var key = physicalInput.key;
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29 | if (keyboard.isPressed(key)) {
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30 | return true;
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31 | }
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32 | }
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33 | if (device === "mouse") {
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34 | var button = physicalInput.button;
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35 | if (this.mouse.isPressed(button)) {
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36 | return true;
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37 | }
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38 | }
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39 | if (device === "touch") {
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40 | for (var j = 0; j < this.mouse.touches.length; j++) {
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41 | var t = this.mouse.touches[j];
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42 | if (t.x >= physicalInput.x && t.x < physicalInput.x + physicalInput.width && t.y >= physicalInput.y && t.y < physicalInput.y + physicalInput.height) {
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43 | return true;
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44 | }
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45 | }
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46 | }
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47 | }
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48 | return false;
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49 | };
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50 | Input.prototype.buttonPressed = function(name) {
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51 | var current = this.button(name);
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52 | var last = this.lastButtonState[name];
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53 | if (last === undefined) {
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54 | last = true;
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55 | }
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56 | this.delayedButtonUpdates[name] = current;
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57 | return current && !last;
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58 | };
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59 | Input.prototype.buttonReleased = function(name) {
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60 | var current = this.button(name);
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61 | var last = this.lastButtonState[name];
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62 | if (last === undefined) {
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63 | last = false;
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64 | }
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65 | this.delayedButtonUpdates[name] = current;
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66 | return !current && last;
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67 | };
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68 | Input.prototype.processUpdates = function() {
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69 | Object.keys(this.delayedButtonUpdates).forEach(function(name) {
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70 | this.lastButtonState[name] = this.delayedButtonUpdates[name];
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71 | delete this.delayedButtonUpdates[name];
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72 | }.bind(this));
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73 | };
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74 |
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75 | module.exports = Input;
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