1 | # Change Log
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2 | All notable changes to this project will be documented in this file.
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3 | This project adheres to [Semantic Versioning](http://semver.org/).
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4 |
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5 | ## [Unreleased]
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6 |
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7 | ## [7.0.0] - 2016-08-23
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8 | ### Added
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9 | - Multiple scenes can run at the same time. This can be used to draw a UI scene
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10 | on top of a game scene.
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11 | - Scenes now have a `speed` that effects how fast time passes
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12 | ### Changed
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13 | - Systems have been separated into `simulation` and `renderer` folders
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14 | - Upgraded to
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15 | [`entity-component-system`](https://github.com/ericlathrop/entity-component-system/blob/master/README.md)
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16 | v4.x, which is a breaking change that passes through to your game via
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17 | `game.entities`.
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18 | - Convert the `match-center-x` and `match-center-y` systems to just
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19 | `match-center`.
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20 |
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21 | ## [6.1.0] - 2016-07-02
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22 | ### Added
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23 | - `importTilemap` can now import "collection of images" tilesets
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24 |
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25 | ## [6.0.1] - 2016-06-27
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26 | ### Fixed
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27 | - Handle nonexistant tileset properties on Tiled importer
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28 |
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29 | ## [6.0.0] - 2016-06-04
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30 | ### Changed
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31 | - Update renderer systems to only have 2 arguments
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32 | ### Removed
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33 | - Old touch button support. Not needed since entities can now be buttons
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34 |
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35 | ## [5.5.1] - 2016-06-04
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36 | ### Changed
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37 | - Updated `entity-component-system` module.
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38 |
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39 | ## [5.5.0] - 2016-05-20
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40 | ### Added
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41 | - Entities can act as virtual buttons now with the `setVirtualButtons` system.
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42 |
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43 | ## [5.4.0] - 2016-04-23
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44 | ### Added
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45 | - `applyEasing` system
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46 |
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47 | ## [5.3.0] - 2016-04-16
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48 | ### Fixed
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49 | - `matchParent` system now also matches the z property on the `position` component
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50 | ### Added
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51 | - `decayLifeSpan` system
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52 | - `particles` module
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53 |
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54 | ## [5.2.0] - 2016-04-05
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55 | ### Added
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56 | - `importTilemap` function for importing [Tiled](http://www.mapeditor.org/) tilemaps.
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57 | - `timer` component now has a `loop` flag to make it repeat
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58 | - `applyAcceleration` system
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59 | - `random.inRange()` & `random.from()`
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60 | - `apply-shake` and `revert-shake` systems
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61 | - Use `"all"` in `systems.json` for a system to apply to all scenes. This replaces the array.
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62 |
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63 | ### Changed
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64 | - Improved the look of the FPS counter
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65 |
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66 | ### Fixed
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67 | - `game.sounds.setVolume` now works
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68 |
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69 | ## [5.1.2] - 2016-03-23
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70 | ### Fixed
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71 | - Updated `html5-gamepad` to fix crash in Safari
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72 |
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73 | ## [5.1.1] - 2016-03-17
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74 | ### Fixed
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75 | - Mouse button should default to not pressed
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76 |
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77 | ## [5.1.0] - 2016-03-13
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78 | ### Fixed
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79 | - Mouse bug where input sometimes doesn't register
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80 | - Make draw ordering stable when entities are on the same Y position
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81 |
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82 | ### Added
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83 | - Add `game.registerPrefab` and `game.registerPrefabs` to create new prefabs at runtime.
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84 | - Suppport `alpha` transparency in `image` component.
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85 |
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86 | ## [5.0.0] - 2016-03-05
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87 | ### Removed
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88 | - `match-center` system, you should use `match-center-x` and `match-center-y` to achieve the same thing.
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89 |
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90 | ### Added
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91 | - Gamepad support!
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92 |
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93 | ## [4.1.1] - 2016-02-29
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94 | ### Fixed
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95 | - Fix `constrainPosition` system
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96 | - Fix more places in game.js where `input` needed to be `inputs`.
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97 |
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98 | ## [4.1.0] - 2016-02-29
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99 | ### Fixed
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100 | - Fix bug in game.js where `input` needed to be `inputs`.
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101 |
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102 | ### Added
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103 | - Add `matchCenterX` and `matchCenterY` systems
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104 |
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105 | ## [4.0.0] - 2016-02-28
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106 | ### Changed
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107 | - Change `contstrain-to-playable-area` to `constrain-position`, and make the system use an entity for the area.
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108 | - Renamed `game.input` to `game.inputs`.
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109 | - Moved `zindex` component into the `position` component's `z` property.
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110 |
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111 | ## [3.2.0] - 2015-01-30
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112 | ### Added
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113 | - Inputs support mouse buttons
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114 |
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115 | ## [3.1.1] - 2015-01-30
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116 | ### Fixed
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117 | - allow `game.switchScene()` during scene enter script
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118 |
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119 | ## [3.1.0] - 2015-01-30
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120 | ### Added
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121 | - match-center system
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122 |
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123 | ## [3.0.2] - 2015-12-30
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124 | ### Fixed
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125 | - Fix soundloader bug.
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126 | - Default rotation.x and rotation.y to the center of the entity.
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127 |
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128 | ## [3.0.1] - 2015-12-30
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129 | ### Fixed
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130 | - Remove deleted entities from collision lists.
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131 |
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132 | ## [3.0.0] - 2015-12-30
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133 | ### Added
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134 | - Add `instantiatePrefab` function to instantiate new entities from prefabs
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135 |
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136 | ### Changed
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137 | - `Game` constructor now loads all the json files by itself. Now it only needs 2 arguments.
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138 |
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139 | ### Fixed
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140 | - animation frame splitting now copies all animation properties, and doesn't lose any
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141 |
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142 | ## [2.0.0] - 2015-12-28
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143 | ### Removed
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144 | - remove magical "splatjs:" way of loading systems.
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145 |
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146 | ## [1.0.0] - 2015-12-28
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147 | ### Changed
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148 | - automatically size the canvas based on a selectable algorithm.
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149 |
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150 | ### Added
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151 | - matchCanvasSize system to make an entity the same size as the canvas
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152 | - matchAspectRatio system to make an entity match the aspect ratio of another entity
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153 |
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154 | ## [0.7.0] - 2015-12-21
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155 | ### Added
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156 | - add `Input.buttonPressed()` and `Input.buttonReleased()`
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157 |
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158 | ## [0.6.2] - 2015-12-21
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159 | ### Added
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160 | - add warnings about bad image component values and provide defaults for unset values
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161 |
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162 | ### Fixed
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163 | - fix bug where animations wouldn't work
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164 |
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165 | ## [0.6.1] - 2015-12-20
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166 | ### Fixed
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167 | - mouse coordinates scale correctly when no css is applied to canvas
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168 |
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169 | ## [0.6.0] - 2015-12-20
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170 | ### Changed
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171 | - use box-intersect module for faster collision detection
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172 |
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173 | ## [0.5.0] - 2015-12-19
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174 | ### Added
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175 | - window.timeSystems() to log timings of ECS systems
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176 |
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177 | ### Changed
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178 | - Speed up advanceAnimations system
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179 |
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180 | ## [0.4.2] - 2015-12-19
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181 | ### Fixed
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182 | - applyMovement2d never found entities
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183 |
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184 | ## [0.4.1] - 2015-12-17
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185 | ### Fixed
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186 | - Readme typo
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187 | - Format changelog
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188 |
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189 | ## [0.4.0] - 2015-12-17
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190 | ### Changed
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191 | - Upgrade to entity-component-system 2.0.0
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192 |
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193 | ## [0.3.2]
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194 | - Add method to reset box collider cache
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195 |
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196 | ## [0.3.1]
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197 | - Un-scale the viewport when it is reset
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198 |
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199 | ## [0.3.0]
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200 | - Support scaling of viewport through camera
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201 | - Draw custom buffer for an entity if it is specified
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202 |
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203 | ## [0.2.0]
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204 | - Support rotation when drawing images.
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205 |
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206 | ## [0.1.1]
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207 | - Log more info on no such image error
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208 |
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209 | ## [0.1.0]
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210 | - Add matchParent system.
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211 | - Allow sound loop start and end settings
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212 |
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213 | ## [0.0.1]
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214 | - Add a way to remove a deleted entity from the collision detection cache.
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215 |
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216 | ## [0.0.0]
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217 | - Fork from original splatjs project.
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