1 | # 3.0.2
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2 |
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3 | Fix keyboard events bubbling outside of game. Helps when a game is inside of an iframe.
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4 |
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5 | # 3.0.1
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6 |
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7 | Fix infinite loop with unresolvable collisions.
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8 |
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9 | # 3.0.0
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10 |
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11 | Simulate the game at the same frequency independant of the drawing framerate.
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12 | There are no breaking API changes, but the games will run differently now, thus justifying a major version number.
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13 |
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14 | # 2.5.0
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15 |
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16 | Pause scenes and mute audio when tab loses focus.
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17 |
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18 | # 2.4.0
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19 |
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20 | Add support for Game Center leaderboards and achievements.
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21 | Add support for In-App Purchases. Not to be used for evil!
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22 | Add new Button class to make animated buttons much easier.
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23 | Add new Particle engine.
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24 |
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25 | # 2.3.0
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26 |
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27 | Add Animation.rotateClockwise()/.rotateCounterclockwise() and buffer.rotateClockwise()/.rotateCounterclickwise(). Add AnimationLoader support for rotation.
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28 |
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29 | # 2.2.0
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30 |
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31 | Change Entity.solveCollisions() to return an array of entities that were involved in collisions.
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32 |
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33 | # 2.1.0
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34 |
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35 | Way better collision solving.
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36 |
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37 | # 2.0.0
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38 |
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39 | Implement volume control and change how mute works.
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40 |
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41 | # 1.3.0
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42 |
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43 | Add openUrl(). And Mouse.onmouseup.
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44 |
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45 | # 1.2.0
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46 |
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47 | Add optional bounding rectangle to Mouse.isPressed(). This makes the API more similar to consumePressed().
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48 |
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49 | # 1.1.2
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50 |
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51 | Fix iPhone/iPad detection.
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52 |
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53 | # 1.1.1
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54 |
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55 | Include ad sizes.
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56 |
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57 | # 1.1.0
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58 |
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59 | Add advertising support. Currently only uses iAd in Ejecta.
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60 |
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61 | # 1.0.1
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62 |
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63 | Fix mouse coordinates in Ejecta when canvas is scaled.
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64 |
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65 | # 1.0.0
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66 |
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67 | Convert save data to async API so it works with Chrome Apps. This is a breaking change, so respecting semver makes me bump the version to 1.0.0. :-/
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68 |
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69 | # 0.1.6
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70 |
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71 | Fix scaling on Ejecta. You must now specify canvas.width/height in JS instead of HTML.
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72 |
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73 | # 0.1.5
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74 |
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75 | Fix font loading in Firefox. It doesn't like single quotes.
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