1 | const ChessWorker = require('./worker');
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2 |
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3 | module.exports = (gameSSBDao, myIdent) => {
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4 |
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5 | const chessWorker = ChessWorker();
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6 |
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7 | function makeMove(gameRootMessage, originSquare, destinationSquare, promoteTo) {
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8 | gameSSBDao.getSituation(gameRootMessage).then((situation) => {
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9 | if (situation.toMove === myIdent) {
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10 | const { pgnMoves } = situation;
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11 | chessWorker.postMessage({
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12 | topic: 'move',
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13 | payload: {
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14 | fen: situation.fen,
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15 | pgnMoves,
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16 | orig: originSquare,
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17 | dest: destinationSquare,
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18 | promotion: promoteTo,
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19 | },
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20 | reqid: {
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21 | gameRootMessage,
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22 | originSquare,
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23 | destinationSquare,
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24 | players: situation.players,
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25 | respondsTo: situation.latestUpdateMsg,
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26 | coloursToPlayer: situation.coloursToPlayer()
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27 | },
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28 |
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29 | });
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30 | }
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31 | });
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32 | }
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33 |
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34 | function resignGame(gameId, respondsTo) {
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35 | return gameSSBDao.resignGame(gameId, respondsTo);
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36 | }
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37 |
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38 | function handleChessWorkerResponse(e) {
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39 |
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40 |
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41 | const { gameRootMessage, originSquare, destinationSquare, coloursToPlayer } = e.data.reqid;
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42 | const { respondsTo } = e.data.reqid;
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43 |
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44 | if (e.data.payload.error) {
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45 |
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46 |
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47 | throw new Error('Move error: ', e);
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48 | } else if (e.data.topic === 'move' && e.data.payload.situation.end) {
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49 | const {
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50 | status,
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51 | winner,
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52 | ply,
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53 | fen,
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54 | } = e.data.payload.situation;
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55 |
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56 | const pgnMove = ply > 0
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57 | ? e.data.payload.situation.pgnMoves[e.data.payload.situation.pgnMoves.length - 1]
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58 | : null;
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59 |
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60 | const winnerId = winner ? coloursToPlayer[winner].id : null;
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61 |
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62 | gameSSBDao.endGame(
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63 | gameRootMessage,
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64 | status.name,
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65 | winnerId,
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66 | fen,
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67 | ply,
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68 | originSquare,
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69 | destinationSquare,
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70 | pgnMove,
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71 | respondsTo,
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72 | );
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73 | } else if (e.data.topic === 'move') {
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74 | gameSSBDao.makeMove(
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75 | gameRootMessage,
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76 | e.data.payload.situation.ply,
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77 | originSquare,
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78 | destinationSquare,
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79 | e.data.payload.situation.promotion,
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80 | e.data.payload.situation.pgnMoves[e.data.payload.situation.pgnMoves.length - 1],
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81 | e.data.payload.situation.fen,
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82 | respondsTo,
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83 | );
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84 | }
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85 | }
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86 |
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87 | chessWorker.addEventListener('message', handleChessWorkerResponse);
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88 |
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89 | return {
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90 | makeMove,
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91 | resignGame,
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92 | };
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93 | };
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