1 | # threads.js
|
2 | [![Build Status](https://travis-ci.org/andywer/threads.js.svg?branch=master)](https://travis-ci.org/andywer/threads.js)
|
3 | [![Coverage Status](https://coveralls.io/repos/github/andywer/threads.js/badge.svg?branch=master)](https://coveralls.io/github/andywer/threads.js?branch=master)
|
4 | [![Code Climate](https://codeclimate.com/github/andywer/threads.js/badges/gpa.svg)](https://codeclimate.com/github/andywer/threads.js)
|
5 | [![NPM Version](https://img.shields.io/npm/v/threads.svg)](https://www.npmjs.com/package/threads)
|
6 |
|
7 | Javascript thread library. Uses web workers when run in browsers and child processes
|
8 | when run by node.js. Also supports browsers which do not support web workers.
|
9 |
|
10 | - For client and server use
|
11 | - Use different APIs (web worker, node child_process) transparently
|
12 | - Thread pools
|
13 | - Built-in error handling
|
14 | - Well tested
|
15 | - ES6 and backwards-compatible
|
16 |
|
17 | Side note: Using threads.js? Check out the [Version 1.0 API draft](https://github.com/andywer/threads.js/issues/88) and feel free to leave feedback!
|
18 |
|
19 |
|
20 | ## Basic usage
|
21 |
|
22 | Spawn threads to do the time-consuming work and let the parent thread focus on
|
23 | daily business!
|
24 |
|
25 | ```javascript
|
26 | const spawn = require('threads').spawn;
|
27 |
|
28 | const thread = spawn(function(input, done) {
|
29 | // Everything we do here will be run in parallel in another execution context.
|
30 | // Remember that this function will be executed in the thread's context,
|
31 | // so you cannot reference any value of the surrounding code.
|
32 | done({ string : input.string, integer : parseInt(input.string) });
|
33 | });
|
34 |
|
35 | thread
|
36 | .send({ string : '123' })
|
37 | // The handlers come here: (none of them is mandatory)
|
38 | .on('message', function(response) {
|
39 | console.log('123 * 2 = ', response.integer * 2);
|
40 | thread.kill();
|
41 | })
|
42 | .on('error', function(error) {
|
43 | console.error('Worker errored:', error);
|
44 | })
|
45 | .on('exit', function() {
|
46 | console.log('Worker has been terminated.');
|
47 | });
|
48 | ```
|
49 |
|
50 |
|
51 | ## Installation
|
52 |
|
53 | ### NPM (Node.js, Browserify, Webpack)
|
54 |
|
55 | ```bash
|
56 | npm install --save threads
|
57 | ```
|
58 |
|
59 | ### Bower
|
60 |
|
61 | ```bash
|
62 | bower install --save threads
|
63 | ```
|
64 |
|
65 | ### Script tag
|
66 |
|
67 | ```html
|
68 | <script src="https://unpkg.com/threads@VERSION/dist/threads.browser.min.js"></script>
|
69 | ```
|
70 |
|
71 | Note: Replace `VERSION` with the library's version you want to use, like `0.12.0`. The library will be exposed on the global window scope as `threads`.
|
72 |
|
73 |
|
74 | ## How To
|
75 |
|
76 | ### Thread code in separate files
|
77 |
|
78 | You don't have to write the thread's code inline. The file is expected to be a
|
79 | commonjs module (so something that uses `module.exports = ...`), for node and
|
80 | browser.
|
81 |
|
82 | ```javascript
|
83 | const threads = require('threads');
|
84 | const config = threads.config;
|
85 | const spawn = threads.spawn;
|
86 |
|
87 | // Set base paths to thread scripts
|
88 | config.set({
|
89 | basepath : {
|
90 | node : __dirname + '/../thread-scripts',
|
91 | web : 'http://myserver.local/thread-scripts'
|
92 | }
|
93 | });
|
94 |
|
95 | const thread = spawn('worker.js');
|
96 |
|
97 | thread
|
98 | .send({ do : 'Something awesome!' })
|
99 | .on('message', function(message) {
|
100 | console.log('worker.js replied:', message);
|
101 | });
|
102 | ```
|
103 |
|
104 | worker.js:
|
105 | ```javascript
|
106 | // Use CommonJS syntax (module.exports). Works in browser, too!
|
107 | // Only limitation: You won't have require() when run in the browser.
|
108 | module.exports = function(input, done) {
|
109 | done('Awesome thread script may run in browser and node.js!');
|
110 | };
|
111 | ```
|
112 |
|
113 | ### Async functions
|
114 |
|
115 | You can also pass async functions, a.k.a. functions returning a Promise, to spawn threads.
|
116 |
|
117 | ```javascript
|
118 | const spawn = require('threads').spawn;
|
119 |
|
120 | const thread = spawn(function ([a, b]) {
|
121 | // Remember that this function will be run in another execution context.
|
122 | return new Promise(resolve => {
|
123 | setTimeout(() => resolve(a + b), 1000)
|
124 | })
|
125 | });
|
126 |
|
127 | thread
|
128 | .send([ 9, 12 ])
|
129 | // The handlers come here: (none of them is mandatory)
|
130 | .on('message', function(response) {
|
131 | console.log('9 + 12 = ', response);
|
132 | thread.kill();
|
133 | });
|
134 | ```
|
135 |
|
136 |
|
137 | ### Thread Pool
|
138 |
|
139 | You can also create a thread pool that spawns a fixed no. of workers. Pass jobs
|
140 | to the thread pool which it will queue and pass to the next idle worker.
|
141 | You can also pass the number threads to be spawned. Defaults to the number of
|
142 | CPU cores.
|
143 |
|
144 | ```javascript
|
145 | const Pool = require('threads').Pool;
|
146 |
|
147 | const pool = new Pool();
|
148 | // Alternatively: new Pool(<number of threads to spawn>)
|
149 |
|
150 | // Run a script
|
151 | const jobA = pool
|
152 | .run('/path/to/worker')
|
153 | .send({ do : 'something' });
|
154 |
|
155 | // Run the same script, but with a different parameter
|
156 | const jobB = pool
|
157 | .send({ do : 'something else' });
|
158 |
|
159 | // Run inline code
|
160 | const jobC = pool.run(
|
161 | function(input, done) {
|
162 | const hash = md5(input);
|
163 | done(hash, input);
|
164 | }, {
|
165 | // dependencies; resolved using node's require() or the web workers importScript()
|
166 | md5 : 'js-md5'
|
167 | }
|
168 | ).send('Hash this string!');
|
169 |
|
170 | jobC
|
171 | .on('done', function(hash, input) {
|
172 | console.log(`Job C hashed: md5("${input}") = "${hash}"`);
|
173 | });
|
174 |
|
175 | pool
|
176 | .on('done', function(job, message) {
|
177 | console.log('Job done:', job);
|
178 | })
|
179 | .on('error', function(job, error) {
|
180 | console.error('Job errored:', job);
|
181 | })
|
182 | .on('finished', function() {
|
183 | console.log('Everything done, shutting down the thread pool.');
|
184 | pool.killAll();
|
185 | });
|
186 | ```
|
187 |
|
188 | #### Job Abortion
|
189 |
|
190 | You can abort a job by calling `job.abort()`.
|
191 |
|
192 | ```javascript
|
193 | const Pool = require('threads').Pool;
|
194 |
|
195 | const pool = new Pool();
|
196 |
|
197 | const job = pool
|
198 | .run('/path/to/worker')
|
199 | .send({ do : 'something' });
|
200 |
|
201 | job.on('abort', () => { console.log('Job Aborted'); });
|
202 |
|
203 | // somewhere else
|
204 | job.abort();
|
205 | ```
|
206 |
|
207 | ### Streaming
|
208 |
|
209 | You can also spawn a thread for streaming purposes. The following example shows
|
210 | a very simple use case where you keep feeding numbers to the background task
|
211 | and it will return the minimum and maximum of all values you ever passed.
|
212 |
|
213 | ```javascript
|
214 | const threads = require('threads');
|
215 | const spawn = threads.spawn;
|
216 | const thread = spawn(function() {});
|
217 |
|
218 | thread
|
219 | .run(function minmax(int, done) {
|
220 | if (typeof this.min === 'undefined') {
|
221 | this.min = int;
|
222 | this.max = int;
|
223 | } else {
|
224 | this.min = Math.min(this.min, int);
|
225 | this.max = Math.max(this.max, int);
|
226 | }
|
227 | done({ min : this.min, max : this.max }});
|
228 | })
|
229 | .send(2)
|
230 | .send(3)
|
231 | .send(4)
|
232 | .send(1)
|
233 | .send(5)
|
234 | .on('message', function(minmax) {
|
235 | console.log('min:', minmax.min, ', max:', minmax.max);
|
236 | })
|
237 | .on('done', function() {
|
238 | thread.kill();
|
239 | });
|
240 | ```
|
241 |
|
242 | ### Retraining
|
243 |
|
244 | As it turns out, `thread.run()` is no one-way road.
|
245 |
|
246 | ```javascript
|
247 | thread
|
248 | .run(function doThis(input, done) {
|
249 | done('My first job!');
|
250 | })
|
251 | .send()
|
252 | .run(function doThat(input, done) {
|
253 | done('Old job was boring. Trying something new!');
|
254 | })
|
255 | .send();
|
256 | ```
|
257 |
|
258 | ### Promises
|
259 |
|
260 | Instead of using callbacks, you can also turn thread messages and pool jobs into
|
261 | promises.
|
262 |
|
263 | ```javascript
|
264 | spawn(myThreadFile)
|
265 | .send({ important : 'data' })
|
266 | .promise()
|
267 | .then(function success(message) {}, function error(error) {});
|
268 | ```
|
269 |
|
270 | ```javascript
|
271 | pool.run(fancyThreadCode);
|
272 |
|
273 | Promise.all([
|
274 | pool.send({ data : 1 }).promise(),
|
275 | pool.send({ data : 2 }).promise()
|
276 | ]).then(function allResolved() {
|
277 | console.log('Everything done! It\'s closing time...');
|
278 | });
|
279 | ```
|
280 |
|
281 | ### Transferable objects
|
282 |
|
283 | You can also use transferable objects to improve performance when passing large
|
284 | buffers (in browser). Add script files you want to run using importScripts()
|
285 | (if in browser) as second parameter to thread.run().
|
286 | See [Transferable Objects: Lightning Fast!](http://updates.html5rocks.com/2011/12/Transferable-Objects-Lightning-Fast).
|
287 |
|
288 | Both features will be ignored by node.js version for now.
|
289 |
|
290 | ```javascript
|
291 | const threads = require('threads');
|
292 | const spawn = threads.spawn;
|
293 | const thread = spawn(function() {});
|
294 |
|
295 | const largeArrayBuffer = new Uint8Array(1024 * 1024 * 32); // 32MB
|
296 | const jobData = { label : 'huge thing', data: largeArrayBuffer.buffer };
|
297 |
|
298 | thread
|
299 | .run(function(input, done) {
|
300 | // do something cool with input.label, input.data
|
301 | // call done.transfer() if you want to use transferables in the thread's response
|
302 | // (the node.js code simply ignores the transferables)
|
303 | done.transfer({ some : { response : input.buffer } }, [input.data.buffer]);
|
304 | }, [
|
305 | // this file will be run in the thread using importScripts() if in browser
|
306 | // the node.js code will ignore this second parameter
|
307 | '/dependencies-bundle.js'
|
308 | ])
|
309 | // pass the buffers to transfer into thread context as 2nd parameter to send()
|
310 | .send(jobData, [ largeArrayBuffer.buffer ]);
|
311 | ```
|
312 |
|
313 | ### Progress update
|
314 |
|
315 | The thread can also notify the main thread about its current progress.
|
316 |
|
317 | ```javascript
|
318 | const threads = require('threads');
|
319 | const spawn = threads.spawn;
|
320 | const thread = spawn(function() {});
|
321 |
|
322 | thread
|
323 | .run(function(input, done, progress) {
|
324 | setTimeout(done, 1000);
|
325 | setTimeout(function() { progress(25); }, 250);
|
326 | setTimeout(function() { progress(50); }, 500);
|
327 | setTimeout(function() { progress(75); }, 750);
|
328 | })
|
329 | .send()
|
330 | .on('progress', function(progress) {
|
331 | console.log(`Progress: ${progress}%`);
|
332 | })
|
333 | .on('done', function() {
|
334 | console.log(`Done.`);
|
335 | thread.kill();
|
336 | });
|
337 | ```
|
338 |
|
339 | Output:
|
340 |
|
341 | ```
|
342 | Progress: 25%
|
343 | Progress: 50%
|
344 | Progress: 75%
|
345 | Done.
|
346 | ```
|
347 |
|
348 | ### Web worker fallback
|
349 |
|
350 | You can provide a fallback if the user's browser does not support web workers.
|
351 | See [webworker-fallback](https://github.com/andywer/webworker-fallback). This will not have any effect if used by node.js code.
|
352 |
|
353 | ### Debugging threads
|
354 |
|
355 | When the main process uses `--inspect` to debug Node.js, each thread will be started with the `--inspect` flag too, but
|
356 | in a different port so they don't interfere with the main process. Each created thread will have an incremental port, so
|
357 | you can create and debug as many as you want.
|
358 |
|
359 | This also works with `--inspect-brk`. As expected, each thread will pause on the first line when created.
|
360 |
|
361 | All other flags are passed to the thread unchanged. To override this behaviour, you can pass your own `execArgv` array
|
362 | when creating a thread:
|
363 |
|
364 | ```javascript
|
365 | // Always open an inspect port on 1234, no matter what the main process is doing.
|
366 | spawn(myThreadFile, { execArgv: ['--inspect=1234'] })
|
367 |
|
368 | // Pass this flag to the thread. Ignore any other flag provided by the main process.
|
369 | spawn(myThreadFile, { execArgv: ['--throw-deprecation'] })
|
370 | ```
|
371 |
|
372 | ### Use external dependencies
|
373 |
|
374 | Not yet completely implemented.
|
375 |
|
376 | To do:
|
377 | - gulp task to bundle dependencies using browserify and expose all of them -> dependency bundle
|
378 | - dependency bundle can be imported by importScripts()
|
379 | - code can just call `var myDependency = require('my-dependency');`, no matter if browser or node.js
|
380 |
|
381 |
|
382 | ## Configuration
|
383 |
|
384 | ```javascript
|
385 | const config = require('threads').config;
|
386 |
|
387 | // These configuration properties are all optional
|
388 | config.set({
|
389 | basepath : {
|
390 | node : 'path/to/my/worker/scripts/directory',
|
391 | web : 'path-or-url/to/my/worker/scripts/directory'
|
392 | },
|
393 | fallback : {
|
394 | slaveScriptUrl : 'path-or-url/to/dist/slave.js' // used for IE where you cannot pass code to a worker using a data URI
|
395 | }
|
396 | });
|
397 | ```
|
398 |
|
399 |
|
400 | ## FAQ: Frequently Asked Questions
|
401 |
|
402 | #### Node: `require()`-ing relative paths in worker does not work (`Error: Cannot find module`)
|
403 | Thank you, https://github.com/FlorianBruckner, for reporting the issues and helping to debug them!
|
404 |
|
405 | **Solution**: Pass down `__dirname` to worker and use it in `require()` (see [Issue 28](https://github.com/andywer/threads.js/issues/28#issuecomment-248505917))
|
406 |
|
407 |
|
408 | ## Change log
|
409 |
|
410 | See [CHANGELOG.md](./CHANGELOG.md).
|
411 |
|
412 |
|
413 | ## License
|
414 |
|
415 | This library is published under the MIT license. See [LICENSE](./LICENSE) for details.
|
416 |
|
417 |
|
418 | __Have fun and build something awesome!__
|