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1three.js
2========
3
4[![NPM Package][npm]][npm-url]
5[![Build Size][build-size]][build-size-url]
6[![NPM Downloads][npm-downloads]][npmtrends-url]
7[![Dev Dependencies][dev-dependencies]][dev-dependencies-url]
8[![Language Grade][lgtm]][lgtm-url]
9
10#### JavaScript 3D library ####
11
12The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.
13
14[Examples](http://threejs.org/examples/) —
15[Documentation](http://threejs.org/docs/) —
16[Wiki](https://github.com/mrdoob/three.js/wiki) —
17[Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) —
18[Questions](http://stackoverflow.com/questions/tagged/three.js) —
19[Forum](https://discourse.threejs.org/) —
20[Slack](https://join.slack.com/t/threejs/shared_invite/enQtMzYxMzczODM2OTgxLTQ1YmY4YTQxOTFjNDAzYmQ4NjU2YzRhNzliY2RiNDEyYjU2MjhhODgyYWQ5Y2MyZTU3MWNkOGVmOGRhOTQzYTk) —
21[Discord](https://discordapp.com/invite/HF4UdyF)
22
23### Usage ###
24
25This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the `document.body` element. Finally, it animates the cube within the scene for the camera.
26
27```javascript
28import * as THREE from 'js/three.module.js';
29
30var camera, scene, renderer;
31var geometry, material, mesh;
32
33init();
34animate();
35
36function init() {
37
38 camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
39 camera.position.z = 1;
40
41 scene = new THREE.Scene();
42
43 geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
44 material = new THREE.MeshNormalMaterial();
45
46 mesh = new THREE.Mesh( geometry, material );
47 scene.add( mesh );
48
49 renderer = new THREE.WebGLRenderer( { antialias: true } );
50 renderer.setSize( window.innerWidth, window.innerHeight );
51 document.body.appendChild( renderer.domElement );
52
53}
54
55function animate() {
56
57 requestAnimationFrame( animate );
58
59 mesh.rotation.x += 0.01;
60 mesh.rotation.y += 0.02;
61
62 renderer.render( scene, camera );
63
64}
65```
66
67If everything went well, you should see [this](https://jsfiddle.net/8kubjpL5/).
68
69### Cloning this repository ###
70
71Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the `depth` parameter to significantly reduce download size.
72
73```sh
74git clone --depth=1 https://github.com/mrdoob/three.js.git
75```
76
77### Change log ###
78
79[Releases](https://github.com/mrdoob/three.js/releases)
80
81
82[npm]: https://img.shields.io/npm/v/three
83[npm-url]: https://www.npmjs.com/package/three
84[build-size]: https://badgen.net/bundlephobia/minzip/three
85[build-size-url]: https://bundlephobia.com/result?p=three
86[npm-downloads]: https://img.shields.io/npm/dw/three
87[npmtrends-url]: https://www.npmtrends.com/three
88[dev-dependencies]: https://img.shields.io/david/dev/mrdoob/three.js
89[dev-dependencies-url]: https://david-dm.org/mrdoob/three.js#info=devDependencies
90[lgtm]: https://img.shields.io/lgtm/alerts/github/mrdoob/three.js
91[lgtm-url]: https://lgtm.com/projects/g/mrdoob/three.js/