1 | three.js
|
2 | ========
|
3 |
|
4 | [![Latest NPM release][npm-badge]][npm-badge-url]
|
5 | [![License][license-badge]][license-badge-url]
|
6 | [![Dependencies][dependencies-badge]][dependencies-badge-url]
|
7 | [![Dev Dependencies][devDependencies-badge]][devDependencies-badge-url]
|
8 | [![Build Status](https://travis-ci.org/mrdoob/three.js.svg?branch=dev)](https://travis-ci.org/mrdoob/three.js)
|
9 |
|
10 | #### JavaScript 3D library ####
|
11 |
|
12 | The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.
|
13 |
|
14 | [Examples](http://threejs.org/examples/) —
|
15 | [Documentation](http://threejs.org/docs/) —
|
16 | [Wiki](https://github.com/mrdoob/three.js/wiki) —
|
17 | [Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) —
|
18 | [Questions](http://stackoverflow.com/questions/tagged/three.js) —
|
19 | [Forum](https://discourse.threejs.org/) —
|
20 | [Gitter](https://gitter.im/mrdoob/three.js) —
|
21 | [Slack](https://threejs-slack.herokuapp.com/)
|
22 |
|
23 | ### Usage ###
|
24 |
|
25 | Download the [minified library](http://threejs.org/build/three.min.js) and include it in your HTML, or install and import it as a [module](http://threejs.org/docs/#manual/introduction/Import-via-modules),
|
26 | Alternatively see [how to build the library yourself](https://github.com/mrdoob/three.js/wiki/Build-instructions).
|
27 |
|
28 | ```html
|
29 | <script src="js/three.min.js"></script>
|
30 | ```
|
31 |
|
32 | This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.
|
33 |
|
34 | ```javascript
|
35 | var camera, scene, renderer;
|
36 | var geometry, material, mesh;
|
37 |
|
38 | init();
|
39 | animate();
|
40 |
|
41 | function init() {
|
42 |
|
43 | camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
|
44 | camera.position.z = 1;
|
45 |
|
46 | scene = new THREE.Scene();
|
47 |
|
48 | geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
|
49 | material = new THREE.MeshNormalMaterial();
|
50 |
|
51 | mesh = new THREE.Mesh( geometry, material );
|
52 | scene.add( mesh );
|
53 |
|
54 | renderer = new THREE.WebGLRenderer( { antialias: true } );
|
55 | renderer.setSize( window.innerWidth, window.innerHeight );
|
56 | document.body.appendChild( renderer.domElement );
|
57 |
|
58 | }
|
59 |
|
60 | function animate() {
|
61 |
|
62 | requestAnimationFrame( animate );
|
63 |
|
64 | mesh.rotation.x += 0.01;
|
65 | mesh.rotation.y += 0.02;
|
66 |
|
67 | renderer.render( scene, camera );
|
68 |
|
69 | }
|
70 | ```
|
71 |
|
72 | If everything went well you should see [this](https://jsfiddle.net/f2Lommf5/).
|
73 |
|
74 | ### Change log ###
|
75 |
|
76 | [releases](https://github.com/mrdoob/three.js/releases)
|
77 |
|
78 |
|
79 | [npm-badge]: https://img.shields.io/npm/v/three.svg
|
80 | [npm-badge-url]: https://www.npmjs.com/package/three
|
81 | [license-badge]: https://img.shields.io/npm/l/three.svg
|
82 | [license-badge-url]: ./LICENSE
|
83 | [dependencies-badge]: https://img.shields.io/david/mrdoob/three.js.svg
|
84 | [dependencies-badge-url]: https://david-dm.org/mrdoob/three.js
|
85 | [devDependencies-badge]: https://img.shields.io/david/dev/mrdoob/three.js.svg
|
86 | [devDependencies-badge-url]: https://david-dm.org/mrdoob/three.js#info=devDependencies
|