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1import { Vector3 } from './Vector3.js';
2
3/**
4 * @author alteredq / http://alteredqualia.com/
5 * @author WestLangley / http://github.com/WestLangley
6 * @author bhouston / http://clara.io
7 * @author tschw
8 */
9
10function Matrix3() {
11
12 this.elements = [
13
14 1, 0, 0,
15 0, 1, 0,
16 0, 0, 1
17
18 ];
19
20 if ( arguments.length > 0 ) {
21
22 console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
23
24 }
25
26}
27
28Object.assign( Matrix3.prototype, {
29
30 isMatrix3: true,
31
32 set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
33
34 var te = this.elements;
35
36 te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
37 te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
38 te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
39
40 return this;
41
42 },
43
44 identity: function () {
45
46 this.set(
47
48 1, 0, 0,
49 0, 1, 0,
50 0, 0, 1
51
52 );
53
54 return this;
55
56 },
57
58 clone: function () {
59
60 return new this.constructor().fromArray( this.elements );
61
62 },
63
64 copy: function ( m ) {
65
66 var te = this.elements;
67 var me = m.elements;
68
69 te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
70 te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
71 te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
72
73 return this;
74
75 },
76
77 setFromMatrix4: function ( m ) {
78
79 var me = m.elements;
80
81 this.set(
82
83 me[ 0 ], me[ 4 ], me[ 8 ],
84 me[ 1 ], me[ 5 ], me[ 9 ],
85 me[ 2 ], me[ 6 ], me[ 10 ]
86
87 );
88
89 return this;
90
91 },
92
93 applyToBufferAttribute: function () {
94
95 var v1 = new Vector3();
96
97 return function applyToBufferAttribute( attribute ) {
98
99 for ( var i = 0, l = attribute.count; i < l; i ++ ) {
100
101 v1.x = attribute.getX( i );
102 v1.y = attribute.getY( i );
103 v1.z = attribute.getZ( i );
104
105 v1.applyMatrix3( this );
106
107 attribute.setXYZ( i, v1.x, v1.y, v1.z );
108
109 }
110
111 return attribute;
112
113 };
114
115 }(),
116
117 multiply: function ( m ) {
118
119 return this.multiplyMatrices( this, m );
120
121 },
122
123 premultiply: function ( m ) {
124
125 return this.multiplyMatrices( m, this );
126
127 },
128
129 multiplyMatrices: function ( a, b ) {
130
131 var ae = a.elements;
132 var be = b.elements;
133 var te = this.elements;
134
135 var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
136 var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
137 var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
138
139 var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
140 var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
141 var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
142
143 te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
144 te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
145 te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
146
147 te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
148 te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
149 te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
150
151 te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
152 te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
153 te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
154
155 return this;
156
157 },
158
159 multiplyScalar: function ( s ) {
160
161 var te = this.elements;
162
163 te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
164 te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
165 te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
166
167 return this;
168
169 },
170
171 determinant: function () {
172
173 var te = this.elements;
174
175 var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
176 d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
177 g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
178
179 return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
180
181 },
182
183 getInverse: function ( matrix, throwOnDegenerate ) {
184
185 if ( matrix && matrix.isMatrix4 ) {
186
187 console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." );
188
189 }
190
191 var me = matrix.elements,
192 te = this.elements,
193
194 n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
195 n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
196 n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
197
198 t11 = n33 * n22 - n32 * n23,
199 t12 = n32 * n13 - n33 * n12,
200 t13 = n23 * n12 - n22 * n13,
201
202 det = n11 * t11 + n21 * t12 + n31 * t13;
203
204 if ( det === 0 ) {
205
206 var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
207
208 if ( throwOnDegenerate === true ) {
209
210 throw new Error( msg );
211
212 } else {
213
214 console.warn( msg );
215
216 }
217
218 return this.identity();
219
220 }
221
222 var detInv = 1 / det;
223
224 te[ 0 ] = t11 * detInv;
225 te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
226 te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
227
228 te[ 3 ] = t12 * detInv;
229 te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
230 te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
231
232 te[ 6 ] = t13 * detInv;
233 te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
234 te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
235
236 return this;
237
238 },
239
240 transpose: function () {
241
242 var tmp, m = this.elements;
243
244 tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
245 tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
246 tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
247
248 return this;
249
250 },
251
252 getNormalMatrix: function ( matrix4 ) {
253
254 return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
255
256 },
257
258 transposeIntoArray: function ( r ) {
259
260 var m = this.elements;
261
262 r[ 0 ] = m[ 0 ];
263 r[ 1 ] = m[ 3 ];
264 r[ 2 ] = m[ 6 ];
265 r[ 3 ] = m[ 1 ];
266 r[ 4 ] = m[ 4 ];
267 r[ 5 ] = m[ 7 ];
268 r[ 6 ] = m[ 2 ];
269 r[ 7 ] = m[ 5 ];
270 r[ 8 ] = m[ 8 ];
271
272 return this;
273
274 },
275
276 setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
277
278 var c = Math.cos( rotation );
279 var s = Math.sin( rotation );
280
281 this.set(
282 sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
283 - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
284 0, 0, 1
285 );
286
287 },
288
289 scale: function ( sx, sy ) {
290
291 var te = this.elements;
292
293 te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
294 te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
295
296 return this;
297
298 },
299
300 rotate: function ( theta ) {
301
302 var c = Math.cos( theta );
303 var s = Math.sin( theta );
304
305 var te = this.elements;
306
307 var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
308 var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
309
310 te[ 0 ] = c * a11 + s * a21;
311 te[ 3 ] = c * a12 + s * a22;
312 te[ 6 ] = c * a13 + s * a23;
313
314 te[ 1 ] = - s * a11 + c * a21;
315 te[ 4 ] = - s * a12 + c * a22;
316 te[ 7 ] = - s * a13 + c * a23;
317
318 return this;
319
320 },
321
322 translate: function ( tx, ty ) {
323
324 var te = this.elements;
325
326 te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
327 te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
328
329 return this;
330
331 },
332
333 equals: function ( matrix ) {
334
335 var te = this.elements;
336 var me = matrix.elements;
337
338 for ( var i = 0; i < 9; i ++ ) {
339
340 if ( te[ i ] !== me[ i ] ) return false;
341
342 }
343
344 return true;
345
346 },
347
348 fromArray: function ( array, offset ) {
349
350 if ( offset === undefined ) offset = 0;
351
352 for ( var i = 0; i < 9; i ++ ) {
353
354 this.elements[ i ] = array[ i + offset ];
355
356 }
357
358 return this;
359
360 },
361
362 toArray: function ( array, offset ) {
363
364 if ( array === undefined ) array = [];
365 if ( offset === undefined ) offset = 0;
366
367 var te = this.elements;
368
369 array[ offset ] = te[ 0 ];
370 array[ offset + 1 ] = te[ 1 ];
371 array[ offset + 2 ] = te[ 2 ];
372
373 array[ offset + 3 ] = te[ 3 ];
374 array[ offset + 4 ] = te[ 4 ];
375 array[ offset + 5 ] = te[ 5 ];
376
377 array[ offset + 6 ] = te[ 6 ];
378 array[ offset + 7 ] = te[ 7 ];
379 array[ offset + 8 ] = te[ 8 ];
380
381 return array;
382
383 }
384
385} );
386
387
388export { Matrix3 };