1 | import { Object3D } from '../core/Object3D.js';
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2 |
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3 |
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4 |
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5 |
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6 |
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7 | function Scene() {
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8 |
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9 | Object3D.call( this );
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10 |
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11 | this.type = 'Scene';
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12 |
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13 | this.background = null;
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14 | this.fog = null;
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15 | this.overrideMaterial = null;
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16 |
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17 | this.autoUpdate = true;
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18 |
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19 | }
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20 |
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21 | Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
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22 |
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23 | constructor: Scene,
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24 |
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25 | copy: function ( source, recursive ) {
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26 |
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27 | Object3D.prototype.copy.call( this, source, recursive );
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28 |
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29 | if ( source.background !== null ) this.background = source.background.clone();
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30 | if ( source.fog !== null ) this.fog = source.fog.clone();
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31 | if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
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32 |
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33 | this.autoUpdate = source.autoUpdate;
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34 | this.matrixAutoUpdate = source.matrixAutoUpdate;
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35 |
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36 | return this;
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37 |
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38 | },
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39 |
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40 | toJSON: function ( meta ) {
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41 |
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42 | var data = Object3D.prototype.toJSON.call( this, meta );
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43 |
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44 | if ( this.background !== null ) data.object.background = this.background.toJSON( meta );
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45 | if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
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46 |
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47 | return data;
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48 |
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49 | }
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50 |
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51 | } );
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52 |
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53 |
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54 |
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55 | export { Scene };
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