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1# tiny-invariant 🔬💥
2
3[![Build Status](https://travis-ci.org/alexreardon/tiny-invariant.svg?branch=master)](https://travis-ci.org/alexreardon/tiny-invariant)
4[![npm](https://img.shields.io/npm/v/tiny-invariant.svg)](https://www.npmjs.com/package/tiny-invariant) [![dependencies](https://david-dm.org/alexreardon/tiny-invariant.svg)](https://david-dm.org/alexreardon/tiny-invariant)
5![types](https://img.shields.io/badge/types-typescript%20%7C%20flow-blueviolet)
6[![minzip](https://img.shields.io/bundlephobia/minzip/tiny-invariant.svg)](https://www.npmjs.com/package/tiny-invariant)
7[![Downloads per month](https://img.shields.io/npm/dm/tiny-invariant.svg)](https://www.npmjs.com/package/tiny-invariant)
8
9A tiny [`invariant`](https://www.npmjs.com/package/invariant) alternative.
10
11## What is `invariant`?
12
13An `invariant` function takes a value, and if the value is [falsy](https://github.com/getify/You-Dont-Know-JS/blob/bdbe570600d4e1107d0b131787903ca1c9ec8140/up%20%26%20going/ch2.md#truthy--falsy) then the `invariant` function will throw. If the value is [truthy](https://github.com/getify/You-Dont-Know-JS/blob/bdbe570600d4e1107d0b131787903ca1c9ec8140/up%20%26%20going/ch2.md#truthy--falsy), then the function will not throw.
14
15```js
16import invariant from 'tiny-invariant';
17
18invariant(truthyValue, 'This should not throw!');
19
20invariant(falsyValue, 'This will throw!');
21// Error('Invariant violation: This will throw!');
22```
23
24## Why `tiny-invariant`?
25
26The [`library: invariant`](https://www.npmjs.com/package/invariant) supports passing in arguments to the `invariant` function in a sprintf style `(condition, format, a, b, c, d, e, f)`. It has internal logic to execute the sprintf substitutions. The sprintf logic is not removed in production builds. `tiny-invariant` has dropped all of the sprintf logic. `tiny-invariant` allows you to pass a single string message. With [template literals](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) there is really no need for a custom message formatter to be built into the library. If you need a multi part message you can just do this: `invariant(condition, 'Hello, ${name} - how are you today?')`
27
28## Type narrowing
29
30`tiny-invariant` is useful for correctly narrowing types for `flow` and `typescript`
31
32```ts
33const value: Person | null = { name: 'Alex' }; // type of value == 'Person | null'
34invariant(value, 'Expected value to be a person');
35// type of value has been narrowed to 'Person'
36```
37
38## API: `(condition: any, message?: string) => void`
39
40- `condition` is required and can be anything
41- `message` is an optional string
42
43## Installation
44
45```bash
46# yarn
47yarn add tiny-invariant
48
49# npm
50npm add tiny-invariant --save
51```
52
53## Dropping your `message` for kb savings!
54
55Big idea: you will want your compiler to convert this code:
56
57```js
58invariant(condition, 'My cool message that takes up a lot of kbs');
59```
60
61Into this:
62
63```js
64if (!condition) {
65 if ('production' !== process.env.NODE_ENV) {
66 invariant(false, 'My cool message that takes up a lot of kbs');
67 } else {
68 invariant(false);
69 }
70}
71```
72
73- **Babel**: recommend [`babel-plugin-dev-expression`](https://www.npmjs.com/package/babel-plugin-dev-expression)
74- **TypeScript**: recommend [`tsdx`](https://github.com/jaredpalmer/tsdx#invariant) (or you can run `babel-plugin-dev-expression` after TypeScript compiling)
75
76Your bundler can then drop the code in the `"production" !== process.env.NODE_ENV` block for your production builds to end up with this:
77
78```js
79if (!condition) {
80 invariant(false);
81}
82```
83
84- rollup: use [rollup-plugin-replace](https://github.com/rollup/rollup-plugin-replace) and set `NODE_ENV` to `production` and then `rollup` will treeshake out the unused code
85- Webpack: [instructions](https://webpack.js.org/guides/production/#specify-the-mode)
86
87## Builds
88
89- We have a `es` (EcmaScript module) build (because you _know_ you want to deduplicate this super heavy library)
90- We have a `cjs` (CommonJS) build
91- We have a `umd` (Universal module definition) build in case you needed it
92
93We expect `process.env.NODE_ENV` to be available at module compilation. We cache this value
94
95## That's it!
96
97🤘