1 | import { AudioRange, Decibels } from "../../core/type/Units.js";
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2 | import { InputNode, OutputNode, ToneAudioNode, ToneAudioNodeOptions } from "../../core/context/ToneAudioNode.js";
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3 | import { Param } from "../../core/context/Param.js";
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4 | import { Gain } from "../../core/context/Gain.js";
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5 | export interface ChannelOptions extends ToneAudioNodeOptions {
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6 | pan: AudioRange;
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7 | volume: Decibels;
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8 | solo: boolean;
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9 | mute: boolean;
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10 | channelCount: number;
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11 | }
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12 | /**
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13 | * Channel provides a channel strip interface with volume, pan, solo and mute controls.
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14 | * @see {@link PanVol} and {@link Solo}
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15 | * @example
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16 | * // pan the incoming signal left and drop the volume 12db
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17 | * const channel = new Tone.Channel(-0.25, -12);
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18 | * @category Component
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19 | */
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20 | export declare class Channel extends ToneAudioNode<ChannelOptions> {
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21 | readonly name: string;
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22 | readonly input: InputNode;
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23 | readonly output: OutputNode;
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24 | /**
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25 | * The soloing interface
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26 | */
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27 | private _solo;
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28 | /**
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29 | * The panning and volume node
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30 | */
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31 | private _panVol;
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32 | /**
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33 | * The L/R panning control. -1 = hard left, 1 = hard right.
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34 | * @min -1
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35 | * @max 1
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36 | */
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37 | readonly pan: Param<"audioRange">;
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38 | /**
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39 | * The volume control in decibels.
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40 | */
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41 | readonly volume: Param<"decibels">;
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42 | /**
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43 | * @param volume The output volume.
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44 | * @param pan the initial pan
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45 | */
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46 | constructor(volume?: Decibels, pan?: AudioRange);
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47 | constructor(options?: Partial<ChannelOptions>);
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48 | static getDefaults(): ChannelOptions;
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49 | /**
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50 | * Solo/unsolo the channel. Soloing is only relative to other {@link Channel}s and { Solo} instances
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51 | */
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52 | get solo(): boolean;
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53 | set solo(solo: boolean);
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54 | /**
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55 | * If the current instance is muted, i.e. another instance is soloed,
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56 | * or the channel is muted
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57 | */
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58 | get muted(): boolean;
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59 | /**
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60 | * Mute/unmute the volume
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61 | */
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62 | get mute(): boolean;
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63 | set mute(mute: boolean);
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64 | /**
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65 | * Store the send/receive channels by name.
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66 | */
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67 | private static buses;
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68 | /**
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69 | * Get the gain node belonging to the bus name. Create it if
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70 | * it doesn't exist
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71 | * @param name The bus name
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72 | */
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73 | private _getBus;
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74 | /**
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75 | * Send audio to another channel using a string. `send` is a lot like
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76 | * {@link connect}, except it uses a string instead of an object. This can
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77 | * be useful in large applications to decouple sections since {@link send}
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78 | * and {@link receive} can be invoked separately in order to connect an object
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79 | * @param name The channel name to send the audio
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80 | * @param volume The amount of the signal to send.
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81 | * Defaults to 0db, i.e. send the entire signal
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82 | * @returns Returns the gain node of this connection.
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83 | */
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84 | send(name: string, volume?: Decibels): Gain<"decibels">;
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85 | /**
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86 | * Receive audio from a channel which was connected with {@link send}.
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87 | * @param name The channel name to receive audio from.
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88 | */
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89 | receive(name: string): this;
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90 | dispose(): this;
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91 | }
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