1 | import { Seconds } from "../type/Units.js";
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2 | import { OfflineContext } from "./OfflineContext.js";
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3 | import { ToneAudioBuffer } from "./ToneAudioBuffer.js";
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4 | import "./Destination.js";
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5 | import "./Listener.js";
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6 | /**
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7 | * Generate a buffer by rendering all of the Tone.js code within the callback using the OfflineAudioContext.
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8 | * The OfflineAudioContext is capable of rendering much faster than real time in many cases.
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9 | * The callback function also passes in an offline instance of {@link Context} which can be used
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10 | * to schedule events along the Transport.
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11 | * @param callback All Tone.js nodes which are created and scheduled within this callback are recorded into the output Buffer.
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12 | * @param duration the amount of time to record for.
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13 | * @return The promise which is invoked with the ToneAudioBuffer of the recorded output.
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14 | * @example
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15 | * // render 2 seconds of the oscillator
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16 | * Tone.Offline(() => {
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17 | * // only nodes created in this callback will be recorded
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18 | * const oscillator = new Tone.Oscillator().toDestination().start(0);
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19 | * }, 2).then((buffer) => {
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20 | * // do something with the output buffer
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21 | * console.log(buffer);
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22 | * });
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23 | * @example
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24 | * // can also schedule events along the Transport
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25 | * // using the passed in Offline Transport
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26 | * Tone.Offline(({ transport }) => {
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27 | * const osc = new Tone.Oscillator().toDestination();
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28 | * transport.schedule(time => {
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29 | * osc.start(time).stop(time + 0.1);
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30 | * }, 1);
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31 | * // make sure to start the transport
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32 | * transport.start(0.2);
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33 | * }, 4).then((buffer) => {
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34 | * // do something with the output buffer
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35 | * console.log(buffer);
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36 | * });
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37 | * @category Core
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38 | */
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39 | export declare function Offline(callback: (context: OfflineContext) => Promise<void> | void, duration: Seconds, channels?: number, sampleRate?: number): Promise<ToneAudioBuffer>;
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