1 | export class StarDrawer {
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2 | getSidesCount(particle) {
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3 | var _a, _b;
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4 | const star = particle.shapeData;
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5 | return (_b = (_a = star === null || star === void 0 ? void 0 : star.sides) !== null && _a !== void 0 ? _a : star === null || star === void 0 ? void 0 : star.nb_sides) !== null && _b !== void 0 ? _b : 5;
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6 | }
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7 | draw(context, particle, radius) {
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8 | var _a;
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9 | const star = particle.shapeData;
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10 | const sides = this.getSidesCount(particle);
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11 | const inset = (_a = star === null || star === void 0 ? void 0 : star.inset) !== null && _a !== void 0 ? _a : 2;
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12 | context.moveTo(0, 0 - radius);
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13 | for (let i = 0; i < sides; i++) {
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14 | context.rotate(Math.PI / sides);
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15 | context.lineTo(0, 0 - radius * inset);
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16 | context.rotate(Math.PI / sides);
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17 | context.lineTo(0, 0 - radius);
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18 | }
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19 | }
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20 | }
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