1 | var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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2 | function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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3 | return new (P || (P = Promise))(function (resolve, reject) {
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4 | function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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5 | function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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6 | function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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7 | step((generator = generator.apply(thisArg, _arguments || [])).next());
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8 | });
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9 | };
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10 | import { Utils } from "../Utils";
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11 | import { ShapeType } from "../Enums";
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12 | export class TextDrawer {
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13 | getSidesCount() {
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14 | return 12;
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15 | }
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16 | init(container) {
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17 | var _a;
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18 | return __awaiter(this, void 0, void 0, function* () {
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19 | const options = container.actualOptions;
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20 | if (Utils.isInArray(ShapeType.char, options.particles.shape.type) ||
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21 | Utils.isInArray(ShapeType.character, options.particles.shape.type)) {
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22 | const shapeOptions = ((_a = options.particles.shape.options[ShapeType.character]) !== null && _a !== void 0 ? _a : options.particles.shape.options[ShapeType.char]);
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23 | if (shapeOptions instanceof Array) {
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24 | for (const character of shapeOptions) {
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25 | yield Utils.loadFont(character);
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26 | }
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27 | }
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28 | else {
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29 | if (shapeOptions !== undefined) {
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30 | yield Utils.loadFont(shapeOptions);
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31 | }
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32 | }
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33 | }
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34 | });
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35 | }
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36 | draw(context, particle, radius) {
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37 | const character = particle.shapeData;
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38 | if (character === undefined) {
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39 | return;
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40 | }
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41 | const textData = character.value;
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42 | if (textData === undefined) {
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43 | return;
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44 | }
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45 | const textParticle = particle;
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46 | if (textParticle.text === undefined) {
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47 | textParticle.text =
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48 | textData instanceof Array ? Utils.itemFromArray(textData, particle.randomIndexData) : textData;
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49 | }
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50 | const text = textParticle.text;
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51 | const style = character.style;
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52 | const weight = character.weight;
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53 | const size = Math.round(radius) * 2;
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54 | const font = character.font;
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55 | const fill = particle.fill;
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56 | const offsetX = (text.length * radius) / 2;
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57 | context.font = `${style} ${weight} ${size}px "${font}"`;
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58 | const pos = {
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59 | x: -offsetX,
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60 | y: radius / 2,
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61 | };
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62 | if (fill) {
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63 | context.fillText(text, pos.x, pos.y);
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64 | }
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65 | else {
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66 | context.strokeText(text, pos.x, pos.y);
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67 | }
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68 | }
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69 | }
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