1 | import { Range } from "./Range";
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2 | import type { ICoordinates } from "../Core/Interfaces/ICoordinates";
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3 | import { Circle } from "./Circle";
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4 | import type { IDimension } from "../Core/Interfaces/IDimension";
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5 | export declare class CircleWarp extends Circle {
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6 | private readonly canvasSize;
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7 | constructor(x: number, y: number, radius: number, canvasSize: IDimension);
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8 | contains(point: ICoordinates): boolean;
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9 | intersects(range: Range): boolean;
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10 | }
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