1 | import { Rectangle } from "./Rectangle";
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2 | import { Circle } from "./Circle";
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3 |
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4 |
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5 |
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6 | export class CircleWarp extends Circle {
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7 | constructor(x, y, radius, canvasSize) {
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8 | super(x, y, radius);
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9 | this.canvasSize = canvasSize;
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10 | this.canvasSize = {
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11 | height: canvasSize.height,
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12 | width: canvasSize.width,
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13 | };
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14 | }
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15 | contains(point) {
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16 | if (super.contains(point)) {
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17 | return true;
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18 | }
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19 | const posNE = {
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20 | x: point.x - this.canvasSize.width,
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21 | y: point.y,
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22 | };
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23 | if (super.contains(posNE)) {
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24 | return true;
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25 | }
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26 | const posSE = {
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27 | x: point.x - this.canvasSize.width,
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28 | y: point.y - this.canvasSize.height,
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29 | };
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30 | if (super.contains(posSE)) {
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31 | return true;
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32 | }
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33 | const posSW = {
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34 | x: point.x,
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35 | y: point.y - this.canvasSize.height,
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36 | };
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37 | return super.contains(posSW);
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38 | }
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39 | intersects(range) {
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40 | if (super.intersects(range)) {
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41 | return true;
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42 | }
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43 | const rect = range;
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44 | const circle = range;
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45 | const newPos = {
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46 | x: range.position.x - this.canvasSize.width,
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47 | y: range.position.y - this.canvasSize.height,
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48 | };
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49 | if (circle.radius !== undefined) {
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50 | const biggerCircle = new Circle(newPos.x, newPos.y, circle.radius * 2);
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51 | return super.intersects(biggerCircle);
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52 | }
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53 | else if (rect.size !== undefined) {
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54 | const rectSW = new Rectangle(newPos.x, newPos.y, rect.size.width * 2, rect.size.height * 2);
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55 | return super.intersects(rectSW);
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56 | }
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57 | return false;
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58 | }
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59 | }
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