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1'use strict';
2
3Object.defineProperty(exports, '__esModule', {
4 value: true
5});
6
7var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
8
9function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
10
11function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
12
13var _constantsUnits = require('./constants/units');
14
15var _Floor = require('./Floor');
16
17var _Floor2 = _interopRequireDefault(_Floor);
18
19var LevelLoader = (function () {
20 function LevelLoader(level) {
21 _classCallCheck(this, LevelLoader);
22
23 this._level = level;
24 }
25
26 _createClass(LevelLoader, [{
27 key: 'load',
28 value: function load(config, profile) {
29 var _this = this;
30
31 this._level.timeBonus = config.timeBonus;
32
33 var _config$floor$size = config.floor.size;
34 var width = _config$floor$size.width;
35 var height = _config$floor$size.height;
36
37 this._level.floor = new _Floor2['default'](width, height);
38
39 var _config$floor$stairs = config.floor.stairs;
40 var x = _config$floor$stairs.x;
41 var y = _config$floor$stairs.y;
42
43 this._level.floor.placeStairs(x, y);
44
45 config.floor.units.forEach(function (unit) {
46 if (unit.type === 'warrior') {
47 var warriorName = profile.warriorName;
48 var playerCode = profile.playerCode;
49
50 var abilities = Object.assign({}, unit.abilities, profile.abilities);
51 _this._placeWarrior(warriorName, playerCode, unit.x, unit.y, unit.facing, abilities);
52 } else {
53 _this._placeUnit(unit.type, unit.x, unit.y, unit.facing, unit.abilities);
54 }
55 });
56 }
57 }, {
58 key: '_placeUnit',
59 value: function _placeUnit(type, x, y, facing) {
60 var abilities = arguments.length <= 4 || arguments[4] === undefined ? {} : arguments[4];
61
62 if (!(type in _constantsUnits.UNITS)) {
63 throw new Error('Unknown unit \'' + type + '\'.');
64 }
65
66 var unit = new _constantsUnits.UNITS[type]();
67 unit.addAbilities(abilities);
68 this._level.floor.addUnit(unit, x, y, facing);
69 return unit;
70 }
71 }, {
72 key: '_placeWarrior',
73 value: function _placeWarrior(name, playerCode, x, y, facing, abilities) {
74 var warrior = this._placeUnit('warrior', x, y, facing, abilities);
75 warrior.name = name;
76 warrior.playerCode = playerCode;
77 this._level.warrior = warrior;
78 }
79 }]);
80
81 return LevelLoader;
82})();
83
84exports['default'] = LevelLoader;
85module.exports = exports['default'];
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