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4.22 kBJavaScriptView Raw
1'use strict';
2
3Object.defineProperty(exports, '__esModule', {
4 value: true
5});
6
7var _slicedToArray = (function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } }; })();
8
9var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
10
11function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
12
13function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) arr2[i] = arr[i]; return arr2; } else { return Array.from(arr); } }
14
15function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
16
17var _decoratorsPlayerObject = require('./decorators/playerObject');
18
19var _unitsWarrior = require('./units/Warrior');
20
21var _unitsWarrior2 = _interopRequireDefault(_unitsWarrior);
22
23var allowedMembers = ['isWall', 'isWarrior', 'isPlayer', 'isEnemy', 'isCaptive', 'isEmpty', 'isStairs', 'isTicking'];
24
25var Space = (function () {
26 function Space(floor, x, y) {
27 _classCallCheck(this, _Space);
28
29 this._floor = floor;
30 this._x = x;
31 this._y = y;
32 }
33
34 _createClass(Space, [{
35 key: 'isWall',
36 value: function isWall() {
37 var _floor;
38
39 return (_floor = this._floor).isOutOfBounds.apply(_floor, _toConsumableArray(this.location));
40 }
41 }, {
42 key: 'isWarrior',
43 value: function isWarrior() {
44 return this.unit instanceof _unitsWarrior2['default'];
45 }
46 }, {
47 key: 'isPlayer',
48 value: function isPlayer() {
49 return this.isWarrior();
50 }
51 }, {
52 key: 'isEnemy',
53 value: function isEnemy() {
54 return this.unit && !this.isPlayer() && !this.isCaptive();
55 }
56 }, {
57 key: 'isCaptive',
58 value: function isCaptive() {
59 return this.unit && this.unit.isBound();
60 }
61 }, {
62 key: 'isTicking',
63 value: function isTicking() {
64 return this.unit && 'explode' in this.unit.abilities;
65 }
66 }, {
67 key: 'isEmpty',
68 value: function isEmpty() {
69 return !this.unit && !this.isWall();
70 }
71 }, {
72 key: 'isStairs',
73 value: function isStairs() {
74 var _floor$stairsLocation = _slicedToArray(this._floor.stairsLocation, 2);
75
76 var stairsX = _floor$stairsLocation[0];
77 var stairsY = _floor$stairsLocation[1];
78
79 var _location = _slicedToArray(this.location, 2);
80
81 var x = _location[0];
82 var y = _location[1];
83
84 return stairsX === x && stairsY === y;
85 }
86 }, {
87 key: 'toString',
88 value: function toString() {
89 if (this.unit) {
90 return this.unit.toString();
91 }
92
93 if (this.isWall()) {
94 return 'wall';
95 }
96
97 return 'nothing';
98 }
99 }, {
100 key: 'location',
101 get: function get() {
102 return [this._x, this._y];
103 }
104 }, {
105 key: 'unit',
106 get: function get() {
107 var _floor2;
108
109 return (_floor2 = this._floor).getUnitAt.apply(_floor2, _toConsumableArray(this.location));
110 }
111 }]);
112
113 var _Space = Space;
114 Space = (0, _decoratorsPlayerObject.playerObject)(allowedMembers)(Space) || Space;
115 return Space;
116})();
117
118exports['default'] = Space;
119module.exports = exports['default'];
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