1 | 'use strict';
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2 |
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3 | Object.defineProperty(exports, '__esModule', {
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4 | value: true
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5 | });
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6 |
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7 | var _slicedToArray = (function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } }; })();
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8 |
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9 | var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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10 |
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11 | function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
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12 |
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13 | function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) arr2[i] = arr[i]; return arr2; } else { return Array.from(arr); } }
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14 |
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15 | function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
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16 |
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17 | var _decoratorsPlayerObject = require('./decorators/playerObject');
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18 |
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19 | var _unitsWarrior = require('./units/Warrior');
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20 |
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21 | var _unitsWarrior2 = _interopRequireDefault(_unitsWarrior);
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22 |
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23 | var allowedMembers = ['isWall', 'isWarrior', 'isPlayer', 'isEnemy', 'isCaptive', 'isEmpty', 'isStairs', 'isTicking'];
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24 |
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25 | var Space = (function () {
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26 | function Space(floor, x, y) {
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27 | _classCallCheck(this, _Space);
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28 |
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29 | this._floor = floor;
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30 | this._x = x;
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31 | this._y = y;
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32 | }
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33 |
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34 | _createClass(Space, [{
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35 | key: 'isWall',
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36 | value: function isWall() {
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37 | var _floor;
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38 |
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39 | return (_floor = this._floor).isOutOfBounds.apply(_floor, _toConsumableArray(this.location));
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40 | }
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41 | }, {
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42 | key: 'isWarrior',
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43 | value: function isWarrior() {
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44 | return this.unit instanceof _unitsWarrior2['default'];
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45 | }
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46 | }, {
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47 | key: 'isPlayer',
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48 | value: function isPlayer() {
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49 | return this.isWarrior();
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50 | }
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51 | }, {
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52 | key: 'isEnemy',
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53 | value: function isEnemy() {
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54 | return this.unit && !this.isPlayer() && !this.isCaptive();
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55 | }
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56 | }, {
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57 | key: 'isCaptive',
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58 | value: function isCaptive() {
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59 | return this.unit && this.unit.isBound();
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60 | }
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61 | }, {
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62 | key: 'isTicking',
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63 | value: function isTicking() {
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64 | return this.unit && 'explode' in this.unit.abilities;
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65 | }
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66 | }, {
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67 | key: 'isEmpty',
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68 | value: function isEmpty() {
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69 | return !this.unit && !this.isWall();
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70 | }
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71 | }, {
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72 | key: 'isStairs',
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73 | value: function isStairs() {
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74 | var _floor$stairsLocation = _slicedToArray(this._floor.stairsLocation, 2);
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75 |
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76 | var stairsX = _floor$stairsLocation[0];
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77 | var stairsY = _floor$stairsLocation[1];
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78 |
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79 | var _location = _slicedToArray(this.location, 2);
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80 |
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81 | var x = _location[0];
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82 | var y = _location[1];
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83 |
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84 | return stairsX === x && stairsY === y;
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85 | }
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86 | }, {
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87 | key: 'toString',
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88 | value: function toString() {
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89 | if (this.unit) {
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90 | return this.unit.toString();
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91 | }
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92 |
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93 | if (this.isWall()) {
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94 | return 'wall';
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95 | }
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96 |
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97 | return 'nothing';
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98 | }
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99 | }, {
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100 | key: 'location',
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101 | get: function get() {
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102 | return [this._x, this._y];
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103 | }
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104 | }, {
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105 | key: 'unit',
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106 | get: function get() {
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107 | var _floor2;
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108 |
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109 | return (_floor2 = this._floor).getUnitAt.apply(_floor2, _toConsumableArray(this.location));
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110 | }
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111 | }]);
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112 |
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113 | var _Space = Space;
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114 | Space = (0, _decoratorsPlayerObject.playerObject)(allowedMembers)(Space) || Space;
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115 | return Space;
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116 | })();
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117 |
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118 | exports['default'] = Space;
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119 | module.exports = exports['default']; |
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