1 | 'use strict';
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2 |
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3 | Object.defineProperty(exports, '__esModule', {
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4 | value: true
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5 | });
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6 |
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7 | var _slicedToArray = (function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } }; })();
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8 |
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9 | var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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10 |
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11 | function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
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12 |
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13 | function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
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14 |
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15 | var _abilitiesSensesSense = require('./abilities/senses/Sense');
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16 |
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17 | var _abilitiesSensesSense2 = _interopRequireDefault(_abilitiesSensesSense);
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18 |
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19 | var _decoratorsPlayerObject = require('./decorators/playerObject');
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20 |
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21 | var allowedMembers = ['attack', 'bind', 'detonate', 'directionOf', 'directionOfStairs', 'distanceOf', 'explode', 'feel', 'health', 'listen', 'look', 'pivot', 'rescue', 'rest', 'shoot', 'walk'];
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22 |
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23 | var Turn = (function () {
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24 | function Turn(abilities) {
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25 | var _this = this;
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26 |
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27 | _classCallCheck(this, _Turn);
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28 |
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29 | this._action = null;
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30 | this._senses = {};
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31 |
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32 | Object.entries(abilities).forEach(function (_ref) {
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33 | var _ref2 = _slicedToArray(_ref, 2);
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34 |
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35 | var name = _ref2[0];
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36 | var ability = _ref2[1];
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37 |
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38 | if (ability instanceof _abilitiesSensesSense2['default']) {
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39 | _this._addSense(name, ability);
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40 | } else {
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41 | _this._addAction(name);
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42 | }
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43 | });
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44 | }
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45 |
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46 | _createClass(Turn, [{
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47 | key: '_addAction',
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48 | value: function _addAction(name) {
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49 | var _this2 = this;
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50 |
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51 | Object.defineProperty(this, name, {
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52 | value: function value() {
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53 | for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
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54 | args[_key] = arguments[_key];
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55 | }
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56 |
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57 | if (_this2.action) {
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58 | throw new Error('Only one action can be performed per turn.');
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59 | }
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60 |
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61 | _this2._action = [name, args];
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62 | }
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63 | });
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64 | }
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65 | }, {
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66 | key: '_addSense',
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67 | value: function _addSense(name, sense) {
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68 | var _this3 = this;
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69 |
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70 | this._senses[name] = sense;
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71 | Object.defineProperty(this, name, {
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72 | value: function value() {
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73 | var _senses$name;
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74 |
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75 | return (_senses$name = _this3._senses[name]).perform.apply(_senses$name, arguments);
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76 | }
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77 | });
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78 | }
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79 | }, {
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80 | key: 'action',
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81 | get: function get() {
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82 | return this._action;
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83 | }
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84 | }]);
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85 |
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86 | var _Turn = Turn;
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87 | Turn = (0, _decoratorsPlayerObject.playerObject)(allowedMembers)(Turn) || Turn;
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88 | return Turn;
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89 | })();
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90 |
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91 | exports['default'] = Turn;
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92 | module.exports = exports['default']; |
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