1 | import { VectorArray } from '../../core/vector';
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2 | import PathProxy from '../../core/PathProxy';
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3 | export declare function buildPath(ctx: CanvasRenderingContext2D | PathProxy, shape: {
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4 | points: VectorArray[];
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5 | smooth?: number;
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6 | smoothConstraint?: VectorArray[];
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7 | }, closePath: boolean): void;
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