UNPKG

1.9 kBJavaScriptView Raw
1import { min as v2Min, max as v2Max, scale as v2Scale, distance as v2Distance, add as v2Add, clone as v2Clone, sub as v2Sub } from '../../core/vector.js';
2export default function smoothBezier(points, smooth, isLoop, constraint) {
3 var cps = [];
4 var v = [];
5 var v1 = [];
6 var v2 = [];
7 var prevPoint;
8 var nextPoint;
9 var min;
10 var max;
11 if (constraint) {
12 min = [Infinity, Infinity];
13 max = [-Infinity, -Infinity];
14 for (var i = 0, len = points.length; i < len; i++) {
15 v2Min(min, min, points[i]);
16 v2Max(max, max, points[i]);
17 }
18 v2Min(min, min, constraint[0]);
19 v2Max(max, max, constraint[1]);
20 }
21 for (var i = 0, len = points.length; i < len; i++) {
22 var point = points[i];
23 if (isLoop) {
24 prevPoint = points[i ? i - 1 : len - 1];
25 nextPoint = points[(i + 1) % len];
26 }
27 else {
28 if (i === 0 || i === len - 1) {
29 cps.push(v2Clone(points[i]));
30 continue;
31 }
32 else {
33 prevPoint = points[i - 1];
34 nextPoint = points[i + 1];
35 }
36 }
37 v2Sub(v, nextPoint, prevPoint);
38 v2Scale(v, v, smooth);
39 var d0 = v2Distance(point, prevPoint);
40 var d1 = v2Distance(point, nextPoint);
41 var sum = d0 + d1;
42 if (sum !== 0) {
43 d0 /= sum;
44 d1 /= sum;
45 }
46 v2Scale(v1, v, -d0);
47 v2Scale(v2, v, d1);
48 var cp0 = v2Add([], point, v1);
49 var cp1 = v2Add([], point, v2);
50 if (constraint) {
51 v2Max(cp0, cp0, min);
52 v2Min(cp0, cp0, max);
53 v2Max(cp1, cp1, min);
54 v2Min(cp1, cp1, max);
55 }
56 cps.push(cp0);
57 cps.push(cp1);
58 }
59 if (isLoop) {
60 cps.push(cps.shift());
61 }
62 return cps;
63}