1 | import { __extends } from "tslib";
|
2 | import Path from '../Path.js';
|
3 | var PI = Math.PI;
|
4 | var cos = Math.cos;
|
5 | var sin = Math.sin;
|
6 | var StarShape = (function () {
|
7 | function StarShape() {
|
8 | this.cx = 0;
|
9 | this.cy = 0;
|
10 | this.n = 3;
|
11 | this.r = 0;
|
12 | }
|
13 | return StarShape;
|
14 | }());
|
15 | export { StarShape };
|
16 | var Star = (function (_super) {
|
17 | __extends(Star, _super);
|
18 | function Star(opts) {
|
19 | return _super.call(this, opts) || this;
|
20 | }
|
21 | Star.prototype.getDefaultShape = function () {
|
22 | return new StarShape();
|
23 | };
|
24 | Star.prototype.buildPath = function (ctx, shape) {
|
25 | var n = shape.n;
|
26 | if (!n || n < 2) {
|
27 | return;
|
28 | }
|
29 | var x = shape.cx;
|
30 | var y = shape.cy;
|
31 | var r = shape.r;
|
32 | var r0 = shape.r0;
|
33 | if (r0 == null) {
|
34 | r0 = n > 4
|
35 | ? r * cos(2 * PI / n) / cos(PI / n)
|
36 | : r / 3;
|
37 | }
|
38 | var dStep = PI / n;
|
39 | var deg = -PI / 2;
|
40 | var xStart = x + r * cos(deg);
|
41 | var yStart = y + r * sin(deg);
|
42 | deg += dStep;
|
43 | ctx.moveTo(xStart, yStart);
|
44 | for (var i = 0, end = n * 2 - 1, ri = void 0; i < end; i++) {
|
45 | ri = i % 2 === 0 ? r0 : r;
|
46 | ctx.lineTo(x + ri * cos(deg), y + ri * sin(deg));
|
47 | deg += dStep;
|
48 | }
|
49 | ctx.closePath();
|
50 | };
|
51 | return Star;
|
52 | }(Path));
|
53 | Star.prototype.type = 'star';
|
54 | export default Star;
|