/**
 * BNet's custom categorization of reward sources. We took a look at the existing
 * ways that items could be spawned, and tried to make high-level categorizations
 * of them. This needs to be re-evaluated for Destiny 2.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyRewardSourceCategory}
 */
export declare const DestinyRewardSourceCategory: {
    /** The source doesn't fit well into any of the other types. */
    readonly None: 0;
    /**
     * The source is directly related to the rewards gained by playing an activity or
     * set of activities. This currently includes Quests and other action in-game.
     */
    readonly Activity: 1;
    /** This source is directly related to items that Vendors sell. */
    readonly Vendor: 2;
    /**
     * This source is a custom aggregation of items that can be earned in many ways,
     * but that share some other property in common that is useful to share. For
     * instance, in Destiny 1 we would make "Reward Sources" for every game expansion:
     * that way, you could search reward sources to see what items became available
     * with any given Expansion.
     */
    readonly Aggregate: 3;
};
