/**
 * This enumeration represents the most restrictive type of gating that is being
 * performed by an entity. This is useful as a shortcut to avoid a lot of lookups
 * when determining whether the gating on an Entity applies to everyone equally, or
 * to their specific Profile or Character states.
 *
 * None = There is no gating on this item.
 *
 * Global = The gating on this item is based entirely on global game state. It will
 * be gated the same for everyone.
 *
 * Clan = The gating on this item is at the Clan level. For instance, if you're
 * gated by Clan level this will be the case.
 *
 * Profile = The gating includes Profile-specific checks, but not on the Profile's
 * characters. An example of this might be when you acquire an Emblem: the Emblem
 * will be available in your Kiosk for all characters in your Profile from that
 * point onward.
 *
 * Character = The gating includes Character-specific checks, including character
 * level restrictions. An example of this might be an item that you can't purchase
 * from a Vendor until you reach a specific Character Level.
 *
 * Item = The gating includes item-specific checks. For BNet, this generally
 * implies that we'll show this data only on a character level or deeper.
 *
 * AssumedWorstCase = The unlocks and checks being used for this calculation are of
 * an unknown type and are used for unknown purposes. For instance, if some great
 * person decided that an unlock value should be globally scoped, but then the game
 * changes it using character-specific data in a way that BNet doesn't know about.
 * Because of the open-ended potential for this to occur, many unlock checks for "
 * globally" scoped unlock data may be assumed as the worst case unless it has been
 * specifically whitelisted as otherwise. That sucks, but them's the breaks.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyGatingScope}
 */
export declare const DestinyGatingScope: {
    readonly None: 0;
    readonly Global: 1;
    readonly Clan: 2;
    readonly Profile: 3;
    readonly Character: 4;
    readonly Item: 5;
    readonly AssumedWorstCase: 6;
};
