/**
 * This Enumeration further classifies items by more specific categorizations than
 * DestinyItemType. The "Sub-Type" is where we classify and categorize items one
 * step further in specificity: "Auto Rifle" instead of just "Weapon" for example,
 * or "Vanguard Bounty" instead of merely "Bounty".
 *
 * These sub-types are provided for historical compatibility with Destiny 1, but an
 * ideal alternative is to use DestinyItemCategoryDefinitions and the
 * DestinyItemDefinition.itemCategories property instead. Item Categories allow for
 * arbitrary hierarchies of specificity, and for items to belong to multiple
 * categories across multiple hierarchies simultaneously. For this enum, we pick a
 * single type as a "best guess" fit.
 *
 * NOTE: This is not all of the item types available, and some of these are
 * holdovers from Destiny 1 that may or may not still exist.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyItemSubType}
 */
export declare const DestinyItemSubType: {
    readonly None: 0;
    /** DEPRECATED. Items can be both "Crucible" and something else interesting. */
    readonly Crucible: 1;
    /** DEPRECATED. An item can both be "Vanguard" and something else. */
    readonly Vanguard: 2;
    /** DEPRECATED. An item can both be Exotic and something else. */
    readonly Exotic: 5;
    readonly AutoRifle: 6;
    readonly Shotgun: 7;
    readonly Machinegun: 8;
    readonly HandCannon: 9;
    readonly RocketLauncher: 10;
    readonly FusionRifle: 11;
    readonly SniperRifle: 12;
    readonly PulseRifle: 13;
    readonly ScoutRifle: 14;
    /** DEPRECATED. An item can both be CRM and something else. */
    readonly Crm: 16;
    readonly Sidearm: 17;
    readonly Sword: 18;
    readonly Mask: 19;
    readonly Shader: 20;
    readonly Ornament: 21;
    readonly FusionRifleLine: 22;
    readonly GrenadeLauncher: 23;
    readonly SubmachineGun: 24;
    readonly TraceRifle: 25;
    readonly HelmetArmor: 26;
    readonly GauntletsArmor: 27;
    readonly ChestArmor: 28;
    readonly LegArmor: 29;
    readonly ClassArmor: 30;
    readonly Bow: 31;
    readonly DummyRepeatableBounty: 32;
    readonly Glaive: 33;
};
