/**
 * An enumeration that indicates the high-level "type" of the item, attempting to
 * iron out the context specific differences for specific instances of an entity.
 * For instance, though a weapon may be of various weapon "Types", in
 * DestinyItemType they are all classified as "Weapon". This allows for better
 * filtering on a higher level of abstraction for the concept of types.
 *
 * This enum is provided for historical compatibility with Destiny 1, but an ideal
 * alternative is to use DestinyItemCategoryDefinitions and the
 * DestinyItemDefinition.itemCategories property instead. Item Categories allow for
 * arbitrary hierarchies of specificity, and for items to belong to multiple
 * categories across multiple hierarchies simultaneously. For this enum, we pick a
 * single type as a "best guess" fit.
 *
 * NOTE: This is not all of the item types available, and some of these are
 * holdovers from Destiny 1 that may or may not still exist.
 *
 * I keep updating these because they're so damn convenient. I guess I shouldn't
 * fight it.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyItemType}
 */
export declare const DestinyItemType: {
    readonly None: 0;
    readonly Currency: 1;
    readonly Armor: 2;
    readonly Weapon: 3;
    readonly Message: 7;
    readonly Engram: 8;
    readonly Consumable: 9;
    readonly ExchangeMaterial: 10;
    readonly MissionReward: 11;
    readonly QuestStep: 12;
    readonly QuestStepComplete: 13;
    readonly Emblem: 14;
    readonly Quest: 15;
    readonly Subclass: 16;
    readonly ClanBanner: 17;
    readonly Aura: 18;
    readonly Mod: 19;
    readonly Dummy: 20;
    readonly Ship: 21;
    readonly Vehicle: 22;
    readonly Emote: 23;
    readonly Ghost: 24;
    readonly Package: 25;
    readonly Bounty: 26;
    readonly Wrapper: 27;
    readonly SeasonalArtifact: 28;
    readonly Finisher: 29;
    readonly Pattern: 30;
};
