/**
 * I know this doesn't look like a Flags Enumeration/bitmask right now, but I
 * assure you it is. This is the possible states that a Presentation Node can be in,
 * and it is almost certain that its potential states will increase in the future.
 * So don't treat it like a straight up enumeration.
 *
 * This enum represents a set of flags - use bitwise operators to check which of
 * these match your value.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyPresentationNodeState}
 */
export declare const DestinyPresentationNodeState: {
    readonly None: 0;
    /**
     * If this is set, the game recommends that you not show this node. But you know
     * your life, do what you've got to do.
     */
    readonly Invisible: 1;
    /** Turns out Presentation Nodes can also be obscured. If they are, this is set. */
    readonly Obscured: 2;
};
