/**
 * A flags enumeration/bitmask where each bit represents a different possible state
 * that the item can be in that may effect how the item is displayed to the user
 * and what actions can be performed against it.
 *
 * This enum represents a set of flags - use bitwise operators to check which of
 * these match your value.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.ItemState}
 */
export declare const ItemState: {
    readonly None: 0;
    /**
     * If this bit is set, the item has been "locked" by the user and cannot be deleted.
     * You may want to represent this visually with a "lock" icon.
     */
    readonly Locked: 1;
    /**
     * If this bit is set, the item is a quest that's being tracked by the user. You
     * may want a visual indicator to show that this is a tracked quest.
     */
    readonly Tracked: 2;
    /**
     * If this bit is set, the item has a Masterwork plug inserted. This usually
     * coincides with having a special "glowing" effect applied to the item's icon.
     */
    readonly Masterwork: 4;
    /**
     * If this bit is set, the item has been 'crafted' by the player. You may want to
     * represent this visually with a "crafted" icon overlay.
     */
    readonly Crafted: 8;
    /**
     * If this bit is set, the item has a 'highlighted' objective. You may want to
     * represent this with an orange-red icon border color.
     */
    readonly HighlightedObjective: 16;
};
