/**
 * As you run into items that need to be classified for Milestone purposes in ways
 * that we cannot infer via direct data, add a new classification here and use a
 * string constant to represent it in the local item config file.
 *
 * NOTE: This is not all of the item types available, and some of these are
 * holdovers from Destiny 1 that may or may not still exist.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.SpecialItemType}
 */
export declare const SpecialItemType: {
    readonly None: 0;
    readonly SpecialCurrency: 1;
    readonly Armor: 8;
    readonly Weapon: 9;
    readonly Engram: 23;
    readonly Consumable: 24;
    readonly ExchangeMaterial: 25;
    readonly MissionReward: 27;
    readonly Currency: 29;
};
