/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
import { DestinyItemQuantity } from '../DestinyItemQuantity';
/**
 * Represents the public-facing status of an activity: any data about what is
 * currently active in the Activity, regardless of an individual character's
 * progress in it.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Activities.DestinyPublicActivityStatus}
 */
export interface DestinyPublicActivityStatus {
    /**
     * Active Challenges for the activity, if any - represented as hashes for
     * DestinyObjectiveDefinitions. Mapped to DestinyObjectiveDefinition in the
     * manifest.
     */
    readonly challengeObjectiveHashes: number[];
    /**
     * The active modifiers on this activity, if any - represented as hashes for
     * DestinyActivityModifierDefinitions. Mapped to DestinyActivityModifierDefinition
     * in the manifest.
     */
    readonly modifierHashes: number[];
    /**
     * If the activity itself provides any specific "mock" rewards, this will be the
     * items and their quantity.
     *
     * Why "mock", you ask? Because these are the rewards as they are represented in
     * the tooltip of the Activity.
     *
     * These are often pointers to fake items that look good in a tooltip, but
     * represent an abstract concept of what you will get for a reward rather than the
     * specific items you may obtain.
     */
    readonly rewardTooltipItems: DestinyItemQuantity[];
}
