/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
import { DestinyActivityInteractableEntryDefinition } from './DestinyActivityInteractableEntryDefinition';
/**
 * There are times in every Activity's life when interacting with an object in the
 * world will result in another Activity activating. Well, not every Activity. Just
 * certain ones.
 *
 * Anyways, this defines a set of interactable components, the activities that they
 * spawn when you interact with them, and the conditions under which they can be
 * interacted with.
 *
 * Sadly, we don't get any *really* good data for them, like positional data... yet.
 * I have hopes for future data that we could put on this.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Activities.DestinyActivityInteractableDefinition}
 */
export interface DestinyActivityInteractableDefinition {
    /** The possible interactables in this activity interactable definition. */
    readonly entries: DestinyActivityInteractableEntryDefinition[];
    /**
     * The unique identifier for this entity. Guaranteed to be unique for the type of
     * entity, but not globally.
     *
     * When entities refer to each other in Destiny content, it is this hash that they
     * are referring to.
     */
    readonly hash: number;
    /** The index of the entity as it was found in the investment tables. */
    readonly index: number;
    /**
     * If this is true, then there is an entity with this identifier/type combination,
     * but BNet is not yet allowed to show it. Sorry!
     */
    readonly redacted: boolean;
}
