/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
import { DestinyDisplayPropertiesDefinition } from '../Common/DestinyDisplayPropertiesDefinition';
import { DestinyScope } from '../../DestinyScope';
import { DestinyChecklistEntryDefinition } from './DestinyChecklistEntryDefinition';
/**
 * By public demand, Checklists are loose sets of "things to do/things you have
 * done" in Destiny that we were actually able to track. They include easter eggs
 * you find in the world, unique chests you unlock, and other such data where the
 * first time you do it is significant enough to be tracked, and you have the
 * potential to "get them all".
 *
 * These may be account-wide, or may be per character. The status of these will be
 * returned in related "Checklist" data coming down from API requests such as
 * GetProfile or GetCharacter.
 *
 * Generally speaking, the items in a checklist can be completed in any order: we
 * return an ordered list which only implies the way we are showing them in our own
 * UI, and you can feel free to alter it as you wish.
 *
 * Note that, in the future, there will be something resembling the old D1 Record
 * Books in at least some vague form. When that is created, it may be that it will
 * supercede much or all of this Checklist data. It remains to be seen if that will
 * be the case, so for now assume that the Checklists will still exist even after
 * the release of D2: Forsaken.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Checklists.DestinyChecklistDefinition}
 */
export interface DestinyChecklistDefinition {
    readonly displayProperties: DestinyDisplayPropertiesDefinition;
    /** A localized string prompting you to view the checklist. */
    readonly viewActionString: string;
    /**
     * Indicates whether you will find this checklist on the Profile or Character
     * components.
     */
    readonly scope: DestinyScope;
    /** The individual checklist items. Gotta catch 'em all. */
    readonly entries: DestinyChecklistEntryDefinition[];
    /**
     * The unique identifier for this entity. Guaranteed to be unique for the type of
     * entity, but not globally.
     *
     * When entities refer to each other in Destiny content, it is this hash that they
     * are referring to.
     */
    readonly hash: number;
    /** The index of the entity as it was found in the investment tables. */
    readonly index: number;
    /**
     * If this is true, then there is an entity with this identifier/type combination,
     * but BNet is not yet allowed to show it. Sorry!
     */
    readonly redacted: boolean;
}
