/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
/**
 * Represents a socket that has a plug associated with it intrinsically. This is
 * useful for situations where the weapon needs to have a visual plug/Mod on it,
 * but that plug/Mod should never change.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyItemIntrinsicSocketEntryDefinition}
 */
export interface DestinyItemIntrinsicSocketEntryDefinition {
    /**
     * Indicates the plug that is intrinsically inserted into this socket. Mapped to
     * DestinyInventoryItemDefinition in the manifest.
     */
    readonly plugItemHash: number;
    /**
     * Indicates the type of this intrinsic socket. Mapped to
     * DestinySocketTypeDefinition in the manifest.
     */
    readonly socketTypeHash: number;
    /**
     * If true, then this socket is visible in the item's "default" state. If you have
     * an instance, you should always check the runtime state, as that can override
     * this visibility setting: but if you're looking at the item on a conceptual level,
     * this property can be useful for hiding data such as legacy sockets - which
     * remain defined on items for infrastructure purposes, but can be confusing for
     * users to see.
     */
    readonly defaultVisible: boolean;
}
