/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
import { DamageType } from '../DamageType';
/**
 * This defines information that can only come from a talent grid on an item. Items
 * mostly have negligible talent grid data these days, but instanced items still
 * retain grids as a source for some of this common information.
 *
 * Builds/Subclasses are the only items left that still have talent grids with
 * meaningful Nodes.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyItemTalentGridBlockDefinition}
 */
export interface DestinyItemTalentGridBlockDefinition {
    /**
     * The hash identifier of the DestinyTalentGridDefinition attached to this item.
     * Mapped to DestinyTalentGridDefinition in the manifest.
     */
    readonly talentGridHash: number;
    /**
     * This is meant to be a subtitle for looking at the talent grid. In practice,
     * somewhat frustratingly, this always merely says the localized word for "Details".
     * Great. Maybe it'll have more if talent grids ever get used for more than builds
     * and subclasses again.
     */
    readonly itemDetailString: string;
    /**
     * A shortcut string identifier for the "build" in question, if this talent grid
     * has an associated build. Doesn't map to anything we can expose at the moment.
     */
    readonly buildName: string;
    /**
     * If the talent grid implies a damage type, this is the enum value for that damage
     * type.
     */
    readonly hudDamageType: DamageType;
    /**
     * If the talent grid has a special icon that's shown in the game UI (like builds,
     * funny that), this is the identifier for that icon. Sadly, we don't actually get
     * that icon right now. I'll be looking to replace this with a path to the actual
     * icon itself.
     */
    readonly hudIcon: string;
}
