/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
/**
 * An artificial construct of our own creation, to try and put some order on top of
 * Medals and keep them from being one giant, unmanageable and unsorted blob of
 * stats.
 *
 * Unfortunately, we haven't had time to do this evaluation yet in Destiny 2, so we'
 * re short on Medal Tiers. This will hopefully be updated over time, if Medals
 * continue to exist.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyMedalTierDefinition}
 */
export interface DestinyMedalTierDefinition {
    /** The name of the tier. */
    readonly tierName: string;
    /** If you're rendering medals by tier, render them in this order (ascending) */
    readonly order: number;
    /**
     * The unique identifier for this entity. Guaranteed to be unique for the type of
     * entity, but not globally.
     *
     * When entities refer to each other in Destiny content, it is this hash that they
     * are referring to.
     */
    readonly hash: number;
    /** The index of the entity as it was found in the investment tables. */
    readonly index: number;
    /**
     * If this is true, then there is an entity with this identifier/type combination,
     * but BNet is not yet allowed to show it. Sorry!
     */
    readonly redacted: boolean;
}
