/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
import { InterpolationPoint } from '../../Interpolation/InterpolationPoint';
/**
 * Describes the way that an Item Stat (see DestinyStatDefinition) is transformed
 * using the DestinyStatGroupDefinition related to that item. See both of the
 * aforementioned definitions for more information about the stages of stat
 * transformation.
 *
 * This represents the transformation of a stat into a "Display" stat (the closest
 * value that BNet can get to the in-game display value of the stat)
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyStatDisplayDefinition}
 */
export interface DestinyStatDisplayDefinition {
    /**
     * The hash identifier for the stat being transformed into a Display stat.
     *
     * Use it to look up the DestinyStatDefinition, or key into a
     * DestinyInventoryItemDefinition's stats property. Mapped to DestinyStatDefinition
     * in the manifest.
     */
    readonly statHash: number;
    /**
     * Regardless of the output of interpolation, this is the maximum possible value
     * that the stat can be. It should also be used as the upper bound for displaying
     * the stat as a progress bar (the minimum always being 0)
     */
    readonly maximumValue: number;
    /**
     * If this is true, the stat should be displayed as a number. Otherwise, display it
     * as a progress bar. Or, you know, do whatever you want. There's no
     * displayAsNumeric police.
     */
    readonly displayAsNumeric: boolean;
    /**
     * The interpolation table representing how the Investment Stat is transformed into
     * a Display Stat.
     *
     * See DestinyStatDefinition for a description of the stages of stat transformation.
     */
    readonly displayInterpolation: InterpolationPoint[];
}
