/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
import { DestinyVendorRequirementDisplayEntryDefinition } from './DestinyVendorRequirementDisplayEntryDefinition';
import { DestinyIconSequenceDefinition } from './Common/DestinyIconSequenceDefinition';
/** @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyVendorDisplayPropertiesDefinition} */
export interface DestinyVendorDisplayPropertiesDefinition {
    /**
     * I regret calling this a "large icon". It's more like a medium-sized image with a
     * picture of the vendor's mug on it, trying their best to look cool. Not what one
     * would call an icon.
     */
    readonly largeIcon: string;
    readonly subtitle: string;
    /**
     * If we replaced the icon with something more glitzy, this is the original icon
     * that the vendor had according to the game's content. It may be more lame and/or
     * have less razzle-dazzle. But who am I to tell you which icon to use.
     */
    readonly originalIcon: string;
    /**
     * Vendors, in addition to expected display property data, may also show some "
     * common requirements" as statically defined definition data. This might be when a
     * vendor accepts a single type of currency, or when the currency is unique to the
     * vendor and the designers wanted to show that currency when you interact with the
     * vendor.
     */
    readonly requirementsDisplay: DestinyVendorRequirementDisplayEntryDefinition[];
    /** This is the icon used in parts of the game UI such as the vendor's waypoint. */
    readonly smallTransparentIcon: string;
    /** This is the icon used in the map overview, when the vendor is located on the map. */
    readonly mapIcon: string;
    /**
     * This is apparently the "Watermark". I am not certain offhand where this is
     * actually used in the Game UI, but some people may find it useful.
     */
    readonly largeTransparentIcon: string;
    readonly description: string;
    readonly name: string;
    /**
     * Note that "icon" is sometimes misleading, and should be interpreted in the
     * context of the entity. For instance, in Destiny 1 the
     * DestinyRecordBookDefinition's icon was a big picture of a book.
     *
     * But usually, it will be a small square image that you can use as... well, an
     * icon.
     *
     * They are currently represented as 96px x 96px images.
     */
    readonly icon: string;
    readonly iconSequences: DestinyIconSequenceDefinition[];
    /**
     * If this item has a high-res icon (at least for now, many things won't), then the
     * path to that icon will be here.
     */
    readonly highResIcon: string;
    readonly hasIcon: boolean;
}
