/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
/**
 * BNet attempts to group vendors into similar collections. These groups aren't
 * technically game canonical, but they are helpful for filtering vendors or
 * showing them organized into a clean view on a webpage or app.
 *
 * These definitions represent the groups we've built. Unlike in Destiny 1, a
 * Vendors' group may change dynamically as the game state changes: thus, you will
 * want to check DestinyVendorComponent responses to find a vendor's currently
 * active Group (if you care).
 *
 * Using this will let you group your vendors in your UI in a similar manner to how
 * we will do grouping in the Companion.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.DestinyVendorGroupDefinition}
 */
export interface DestinyVendorGroupDefinition {
    /** The recommended order in which to render the groups, Ascending order. */
    readonly order: number;
    /** For now, a group just has a name. */
    readonly categoryName: string;
    /**
     * The unique identifier for this entity. Guaranteed to be unique for the type of
     * entity, but not globally.
     *
     * When entities refer to each other in Destiny content, it is this hash that they
     * are referring to.
     */
    readonly hash: number;
    /** The index of the entity as it was found in the investment tables. */
    readonly index: number;
    /**
     * If this is true, then there is an entity with this identifier/type combination,
     * but BNet is not yet allowed to show it. Sorry!
     */
    readonly redacted: boolean;
}
