/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
import { DestinyDisplayPropertiesDefinition } from '../Common/DestinyDisplayPropertiesDefinition';
import { DestinyPresentationNodeType } from '../../DestinyPresentationNodeType';
/** @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Metrics.DestinyMetricDefinition} */
export interface DestinyMetricDefinition {
    readonly displayProperties: DestinyDisplayPropertiesDefinition;
    /** Mapped to DestinyObjectiveDefinition in the manifest. */
    readonly trackingObjectiveHash: number;
    readonly lowerValueIsBetter: boolean;
    readonly presentationNodeType: DestinyPresentationNodeType;
    readonly traitIds: string[];
    /** Mapped to DestinyTraitDefinition in the manifest. */
    readonly traitHashes: number[];
    /**
     * A quick reference to presentation nodes that have this node as a child.
     * Presentation nodes can be parented under multiple parents. Mapped to
     * DestinyPresentationNodeDefinition in the manifest.
     */
    readonly parentNodeHashes: number[];
    /**
     * The unique identifier for this entity. Guaranteed to be unique for the type of
     * entity, but not globally.
     *
     * When entities refer to each other in Destiny content, it is this hash that they
     * are referring to.
     */
    readonly hash: number;
    /** The index of the entity as it was found in the investment tables. */
    readonly index: number;
    /**
     * If this is true, then there is an entity with this identifier/type combination,
     * but BNet is not yet allowed to show it. Sorry!
     */
    readonly redacted: boolean;
}
