/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
import { InterpolationPointFloat } from '../../../Interpolation/InterpolationPointFloat';
/**
 * These are pre-constructed collections of data that can be used to determine the
 * Level Requirement for an item given a Progression to be tested (such as the
 * Character's level).
 *
 * For instance, say a character receives a new Auto Rifle, and that Auto Rifle's
 * DestinyInventoryItemDefinition.quality.progressionLevelRequirementHash property
 * is pointing at one of these DestinyProgressionLevelRequirementDefinitions. Let's
 * pretend also that the progressionHash it is pointing at is the Character Level
 * progression. In that situation, the character's level will be used to
 * interpolate a value in the requirementCurve property. The value picked up from
 * that interpolation will be the required level for the item.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.Definitions.Progression.DestinyProgressionLevelRequirementDefinition}
 */
export interface DestinyProgressionLevelRequirementDefinition {
    /**
     * A curve of level requirements, weighted by the related progressions' level.
     *
     * Interpolate against this curve with the character's progression level to
     * determine what the level requirement of the generated item that is using this
     * data will be.
     */
    readonly requirementCurve: InterpolationPointFloat[];
    /**
     * The progression whose level should be used to determine the level requirement.
     *
     * Look up the DestinyProgressionDefinition with this hash for more information
     * about the progression in question. Mapped to DestinyProgressionDefinition in the
     * manifest.
     */
    readonly progressionHash: number;
    /**
     * The unique identifier for this entity. Guaranteed to be unique for the type of
     * entity, but not globally.
     *
     * When entities refer to each other in Destiny content, it is this hash that they
     * are referring to.
     */
    readonly hash: number;
    /** The index of the entity as it was found in the investment tables. */
    readonly index: number;
    /**
     * If this is true, then there is an entity with this identifier/type combination,
     * but BNet is not yet allowed to show it. Sorry!
     */
    readonly redacted: boolean;
}
