/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
/**
 * Represents the possible components that can be returned from Destiny "Get" calls
 * such as GetProfile, GetCharacter, GetVendor etc...
 *
 * When making one of these requests, you will pass one or more of these components
 * as a comma separated list in the "?components=" querystring parameter. For
 * instance, if you want baseline Profile data, Character Data, and character
 * progressions, you would pass "?components=Profiles,Characters,
 * CharacterProgressions" You may use either the numerical or string values.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyComponentType}
 */
export type DestinyComponentType = 'None' | 0
/**
 * Profiles is the most basic component, only relevant when calling GetProfile.
 * This returns basic information about the profile, which is almost nothing: a
 * list of characterIds, some information about the last time you logged in, and
 * that most sobering statistic: how long you've played.
 */
 | 'Profiles' | 100
/**
 * Only applicable for GetProfile, this will return information about receipts for
 * refundable vendor items.
 */
 | 'VendorReceipts' | 101
/**
 * Asking for this will get you the profile-level inventories, such as your Vault
 * buckets (yeah, the Vault is really inventory buckets located on your Profile)
 */
 | 'ProfileInventories' | 102
/**
 * This will get you a summary of items on your Profile that we consider to be "
 * currencies", such as Glimmer. I mean, if there's Glimmer in Destiny 2. I didn't
 * say there was Glimmer.
 */
 | 'ProfileCurrencies' | 103
/**
 * This will get you any progression-related information that exists on a Profile-
 * wide level, across all characters.
 */
 | 'ProfileProgression' | 104
/**
 * This will get you information about the silver that this profile has on every
 * platform on which it plays.
 *
 * You may only request this component for the logged in user's Profile, and will
 * not recieve it if you request it for another Profile.
 */
 | 'PlatformSilver' | 105
/** This will get you summary info about each of the characters in the profile. */
 | 'Characters' | 200
/**
 * This will get you information about any non-equipped items on the character or
 * character(s) in question, if you're allowed to see it. You have to either be
 * authenticated as that user, or that user must allow anonymous viewing of their
 * non-equipped items in Bungie.Net settings to actually get results.
 */
 | 'CharacterInventories' | 201
/**
 * This will get you information about the progression (faction, experience, etc...
 * "levels") relevant to each character, if you are the currently authenticated
 * user or the user has elected to allow anonymous viewing of its progression info.
 */
 | 'CharacterProgressions' | 202
/**
 * This will get you just enough information to be able to render the character in
 * 3D if you have written a 3D rendering library for Destiny Characters, or "
 * borrowed" ours. It's okay, I won't tell anyone if you're using it. I'm no snitch.
 * (actually, we don't care if you use it - go to town)
 */
 | 'CharacterRenderData' | 203
/**
 * This will return info about activities that a user can see and gating on it, if
 * you are the currently authenticated user or the user has elected to allow
 * anonymous viewing of its progression info. Note that the data returned by this
 * can be unfortunately problematic and relatively unreliable in some cases. We'll
 * eventually work on making it more consistently reliable.
 */
 | 'CharacterActivities' | 204
/**
 * This will return info about the equipped items on the character(s). Everyone can
 * see this.
 */
 | 'CharacterEquipment' | 205
/** This will return info about the loadouts of the character(s). */
 | 'CharacterLoadouts' | 206
/**
 * This will return basic info about instanced items - whether they can be equipped,
 * their tracked status, and some info commonly needed in many places (current
 * damage type, primary stat value, etc)
 */
 | 'ItemInstances' | 300
/**
 * Items can have Objectives (DestinyObjectiveDefinition) bound to them. If they do,
 * this will return info for items that have such bound objectives.
 */
 | 'ItemObjectives' | 301
/**
 * Items can have perks (DestinySandboxPerkDefinition). If they do, this will
 * return info for what perks are active on items.
 */
 | 'ItemPerks' | 302
/**
 * If you just want to render the weapon, this is just enough info to do that
 * rendering.
 */
 | 'ItemRenderData' | 303
/**
 * Items can have stats, like rate of fire. Asking for this component will return
 * requested item's stats if they have stats.
 */
 | 'ItemStats' | 304
/**
 * Items can have sockets, where plugs can be inserted. Asking for this component
 * will return all info relevant to the sockets on items that have them.
 */
 | 'ItemSockets' | 305
/**
 * Items can have talent grids, though that matters a lot less frequently than it
 * used to. Asking for this component will return all relevant info about activated
 * Nodes and Steps on this talent grid, like the good ol' days.
 */
 | 'ItemTalentGrids' | 306
/**
 * Items that *aren't* instanced still have important information you need to know:
 * how much of it you have, the itemHash so you can look up their
 * DestinyInventoryItemDefinition, whether they're locked, etc... Both instanced
 * and non-instanced items will have these properties. You will get this
 * automatically with Inventory components - you only need to pass this when
 * calling GetItem on a specific item.
 */
 | 'ItemCommonData' | 307
/**
 * Items that are "Plugs" can be inserted into sockets. This returns statuses about
 * those plugs and why they can/can't be inserted. I hear you giggling, there's
 * nothing funny about inserting plugs. Get your head out of the gutter and pay
 * attention!
 */
 | 'ItemPlugStates' | 308
/**
 * Sometimes, plugs have objectives on them. This data can get really large, so we
 * split it into its own component. Please, don't grab it unless you need it.
 */
 | 'ItemPlugObjectives' | 309
/**
 * Sometimes, designers create thousands of reusable plugs and suddenly your
 * response sizes are almost 3MB, and something has to give.
 *
 * Reusable Plugs were split off as their own component, away from ItemSockets, as
 * a result of the Plug changes in Shadowkeep that made plug data infeasibly large
 * for the most common use cases.
 *
 * Request this component if and only if you need to know what plugs *could* be
 * inserted into a socket, and need to know it before "drilling" into the details
 * of an item in your application (for instance, if you're doing some sort of
 * interesting sorting or aggregation based on available plugs.
 *
 * When you get this, you will also need to combine it with "Plug Sets" data if
 * you want a full picture of all of the available plugs: this component will only
 * return plugs that have state data that is per-item. See Plug Sets for available
 * plugs that have Character, Profile, or no state-specific restrictions.
 */
 | 'ItemReusablePlugs' | 310
/**
 * When obtaining vendor information, this will return summary information about
 * the Vendor or Vendors being returned.
 */
 | 'Vendors' | 400
/**
 * When obtaining vendor information, this will return information about the
 * categories of items provided by the Vendor.
 */
 | 'VendorCategories' | 401
/**
 * When obtaining vendor information, this will return the information about items
 * being sold by the Vendor.
 */
 | 'VendorSales' | 402
/**
 * Asking for this component will return you the account's Kiosk statuses: that is,
 * what items have been filled out/acquired. But only if you are the currently
 * authenticated user or the user has elected to allow anonymous viewing of its
 * progression info.
 */
 | 'Kiosks' | 500
/**
 * A "shortcut" component that will give you all of the item hashes/quantities of
 * items that the requested character can use to determine if an action (purchasing,
 * socket insertion) has the required currency. (recall that all currencies are
 * just items, and that some vendor purchases require items that you might not
 * traditionally consider to be a "currency", like plugs/mods!)
 */
 | 'CurrencyLookups' | 600
/**
 * Returns summary status information about all "Presentation Nodes". See
 * DestinyPresentationNodeDefinition for more details, but the gist is that these
 * are entities used by the game UI to bucket Collectibles and Records into a
 * hierarchy of categories. You may ask for and use this data if you want to
 * perform similar bucketing in your own UI: or you can skip it and roll your own.
 */
 | 'PresentationNodes' | 700
/**
 * Returns summary status information about all "Collectibles". These are records
 * of what items you've discovered while playing Destiny, and some other basic
 * information. For detailed information, you will have to call a separate endpoint
 * devoted to the purpose.
 */
 | 'Collectibles' | 800
/**
 * Returns summary status information about all "Records" (also known in the game
 * as "Triumphs". I know, it's confusing because there's also "Moments of Triumph"
 * that will themselves be represented as "Triumphs.")
 */
 | 'Records' | 900
/**
 * Returns information that Bungie considers to be "Transitory": data that may
 * change too frequently or come from a non-authoritative source such that we don't
 * consider the data to be fully trustworthy, but that might prove useful for some
 * limited use cases. We can provide no guarantee of timeliness nor consistency for
 * this data: buyer beware with the Transitory component.
 */
 | 'Transitory' | 1000
/**
 * Returns summary status information about all "Metrics" (also known in the game
 * as "Stat Trackers").
 */
 | 'Metrics' | 1100
/**
 * Returns a mapping of localized string variable hashes to values, on a per-
 * account or per-character basis.
 */
 | 'StringVariables' | 1200
/**
 * Returns summary status information about all "Craftables" aka crafting recipe
 * items.
 */
 | 'Craftables' | 1300
/** Returns score values for all commendations and commendation nodes. */
 | 'SocialCommendations' | 1400;
