/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
/**
 * An enumeration that indicates the high-level "type" of the item, attempting to
 * iron out the context specific differences for specific instances of an entity.
 * For instance, though a weapon may be of various weapon "Types", in
 * DestinyItemType they are all classified as "Weapon". This allows for better
 * filtering on a higher level of abstraction for the concept of types.
 *
 * This enum is provided for historical compatibility with Destiny 1, but an ideal
 * alternative is to use DestinyItemCategoryDefinitions and the
 * DestinyItemDefinition.itemCategories property instead. Item Categories allow for
 * arbitrary hierarchies of specificity, and for items to belong to multiple
 * categories across multiple hierarchies simultaneously. For this enum, we pick a
 * single type as a "best guess" fit.
 *
 * NOTE: This is not all of the item types available, and some of these are
 * holdovers from Destiny 1 that may or may not still exist.
 *
 * I keep updating these because they're so damn convenient. I guess I shouldn't
 * fight it.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyItemType}
 */
export declare enum DestinyItemType {
    None = 0,
    Currency = 1,
    Armor = 2,
    Weapon = 3,
    Message = 7,
    Engram = 8,
    Consumable = 9,
    ExchangeMaterial = 10,
    MissionReward = 11,
    QuestStep = 12,
    QuestStepComplete = 13,
    Emblem = 14,
    Quest = 15,
    Subclass = 16,
    ClanBanner = 17,
    Aura = 18,
    Mod = 19,
    Dummy = 20,
    Ship = 21,
    Vehicle = 22,
    Emote = 23,
    Ghost = 24,
    Package = 25,
    Bounty = 26,
    Wrapper = 27,
    SeasonalArtifact = 28,
    Finisher = 29,
    Pattern = 30
}
