/**
 * Bungie.Net API
 * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
 *
 * Contact: support@bungie.com
 *
 * NOTE: This class is auto generated by the bungie-net-core code generator program
 * Repository: {@link https://github.com/owens1127/bungie-net-core}
 * Do not edit these files manually.
 */
import { DestinyStat } from './DestinyStat';
/**
 * This property has some history. A talent grid can provide stats on both the item
 * it's related to and the character equipping the item. This returns data about
 * those stat bonuses.
 * @see {@link https://bungie-net.github.io/#/components/schemas/Destiny.DestinyTalentNodeStatBlock}
 */
export interface DestinyTalentNodeStatBlock {
    /**
     * The stat benefits conferred when this talent node is activated for the current
     * Step that is active on the node.
     */
    readonly currentStepStats: DestinyStat[];
    /**
     * This is a holdover from the old days of Destiny 1, when a node could be
     * activated multiple times, conferring multiple steps worth of benefits: you would
     * use this property to show what activating the "next" step on the node would
     * provide vs. what the current step is providing. While Nodes are currently not
     * being used this way, the underlying system for this functionality still exists.
     * I hesitate to remove this property while the ability for designers to make such
     * a talent grid still exists. Whether you want to show it is up to you.
     */
    readonly nextStepStats: DestinyStat[];
}
